We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.
Original languageEnglish
Pages (from-to)36785-36792
Number of pages8
JournalProceedings of the AAAI Conference on Artificial Intelligence
Volume40
Issue number3
DOIs
StatePublished - 14 Mar 2026
Event40th AAAI Conference on Artificial Intelligence - Сигапур, Singapore
Duration: 20 Jan 202627 Jan 2026
Conference number: 40
https://aaai.org/conference/aaai/aaai-26/

ID: 153036969