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MeshA*: Efficient Path Planning With Motion Primitives. / Иванова, Ольга Ярославна; Аграновский, Марат Антонович; Яковлев, Константин Сергеевич.

In: Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 40, No. 3, 14.03.2026, p. 36785-36792.

Research output: Contribution to journalConference articlepeer-review

Harvard

Иванова, ОЯ, Аграновский, МА & Яковлев, КС 2026, 'MeshA*: Efficient Path Planning With Motion Primitives', Proceedings of the AAAI Conference on Artificial Intelligence, vol. 40, no. 3, pp. 36785-36792. https://doi.org/10.1609/aaai.v40i43.41004

APA

Иванова, О. Я., Аграновский, М. А., & Яковлев, К. С. (2026). MeshA*: Efficient Path Planning With Motion Primitives. Proceedings of the AAAI Conference on Artificial Intelligence, 40(3), 36785-36792. https://doi.org/10.1609/aaai.v40i43.41004

Vancouver

Иванова ОЯ, Аграновский МА, Яковлев КС. MeshA*: Efficient Path Planning With Motion Primitives. Proceedings of the AAAI Conference on Artificial Intelligence. 2026 Mar 14;40(3):36785-36792. https://doi.org/10.1609/aaai.v40i43.41004

Author

Иванова, Ольга Ярославна ; Аграновский, Марат Антонович ; Яковлев, Константин Сергеевич. / MeshA*: Efficient Path Planning With Motion Primitives. In: Proceedings of the AAAI Conference on Artificial Intelligence. 2026 ; Vol. 40, No. 3. pp. 36785-36792.

BibTeX

@article{3c0d785ee85a480caa30946c7a9533d3,
title = "MeshA*: Efficient Path Planning With Motion Primitives",
abstract = "We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.",
author = "Иванова, {Ольга Ярославна} and Аграновский, {Марат Антонович} and Яковлев, {Константин Сергеевич}",
year = "2026",
month = mar,
day = "14",
doi = "10.1609/aaai.v40i43.41004",
language = "English",
volume = "40",
pages = "36785--36792",
journal = "Proceedings of the AAAI Conference on Artificial Intelligence",
issn = "2159-5399",
publisher = "Association for the Advancement of Artificial Intelligence",
number = "3",
note = "40th AAAI Conference on Artificial Intelligence, AAAI2026 ; Conference date: 20-01-2026 Through 27-01-2026",
url = "https://aaai.org/conference/aaai/aaai-26/",

}

RIS

TY - JOUR

T1 - MeshA*: Efficient Path Planning With Motion Primitives

AU - Иванова, Ольга Ярославна

AU - Аграновский, Марат Антонович

AU - Яковлев, Константин Сергеевич

N1 - Conference code: 40

PY - 2026/3/14

Y1 - 2026/3/14

N2 - We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.

AB - We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.

U2 - 10.1609/aaai.v40i43.41004

DO - 10.1609/aaai.v40i43.41004

M3 - Conference article

VL - 40

SP - 36785

EP - 36792

JO - Proceedings of the AAAI Conference on Artificial Intelligence

JF - Proceedings of the AAAI Conference on Artificial Intelligence

SN - 2159-5399

IS - 3

T2 - 40th AAAI Conference on Artificial Intelligence

Y2 - 20 January 2026 through 27 January 2026

ER -

ID: 153036969