DOI

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.
Язык оригиналаанглийский
Страницы (с-по)36785-36792
Число страниц8
ЖурналProceedings of the AAAI Conference on Artificial Intelligence
Том40
Номер выпуска3
DOI
СостояниеОпубликовано - 14 мар 2026
Событие40th AAAI Conference on Artificial Intelligence - Сигапур, Сингапур
Продолжительность: 20 янв 202627 янв 2026
Номер конференции: 40
https://aaai.org/conference/aaai/aaai-26/

ID: 153036969