Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › глава/раздел › научная › Рецензирование
This article proposes a mathematical model that helps to track a player’s game actions and present them in a structured form. The gaming process is presented as a set of states that are connected by a player’s actions. Each state is a set of predicates that characterize the player’s knowledge about the game. This mathematical model was developed as a step in achieving the general goal of the research branch, which is to increase the safety of an information system from social engineering attacks by developing a serious game. This serious game is aimed at improving players’ skills in recognition and counteraction to social engineering attacks as well as at raising awareness among employees.
Язык оригинала | английский |
---|---|
Название основной публикации | Studies in Systems, Decision and Control |
Издатель | Springer Nature |
Страницы | 587-599 |
Число страниц | 13 |
DOI | |
Состояние | Опубликовано - 2 дек 2020 |
Название | Studies in Systems, Decision and Control |
---|---|
Том | 337 |
ISSN (печатное издание) | 2198-4182 |
ISSN (электронное издание) | 2198-4190 |
ID: 87278585