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This article proposes a mathematical model that helps to track a player’s game actions and present them in a structured form. The gaming process is presented as a set of states that are connected by a player’s actions. Each state is a set of predicates that characterize the player’s knowledge about the game. This mathematical model was developed as a step in achieving the general goal of the research branch, which is to increase the safety of an information system from social engineering attacks by developing a serious game. This serious game is aimed at improving players’ skills in recognition and counteraction to social engineering attacks as well as at raising awareness among employees.
| Язык оригинала | английский |
|---|---|
| Название основной публикации | Studies in Systems, Decision and Control |
| Издатель | Springer Nature |
| Страницы | 587-599 |
| Число страниц | 13 |
| DOI | |
| Состояние | Опубликовано - 2 дек 2020 |
| Название | Studies in Systems, Decision and Control |
|---|---|
| Том | 337 |
| ISSN (печатное издание) | 2198-4182 |
| ISSN (электронное издание) | 2198-4190 |
ID: 87278585