Research output: Chapter in Book/Report/Conference proceeding › Chapter › Research › peer-review
This article proposes a mathematical model that helps to track a player’s game actions and present them in a structured form. The gaming process is presented as a set of states that are connected by a player’s actions. Each state is a set of predicates that characterize the player’s knowledge about the game. This mathematical model was developed as a step in achieving the general goal of the research branch, which is to increase the safety of an information system from social engineering attacks by developing a serious game. This serious game is aimed at improving players’ skills in recognition and counteraction to social engineering attacks as well as at raising awareness among employees.
| Original language | English |
|---|---|
| Title of host publication | Studies in Systems, Decision and Control |
| Publisher | Springer Nature |
| Pages | 587-599 |
| Number of pages | 13 |
| DOIs | |
| State | Published - 2 Dec 2020 |
| Name | Studies in Systems, Decision and Control |
|---|---|
| Volume | 337 |
| ISSN (Print) | 2198-4182 |
| ISSN (Electronic) | 2198-4190 |
ID: 87278585