Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings |
Editors | Anthony L. Brooks, Eva Brooks |
Publisher | Springer Nature |
Pages | 256-263 |
Number of pages | 8 |
ISBN (Print) | 9783319558332 |
DOIs | |
State | Published - 1 Jan 2017 |
Event | 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Denmark Duration: 2 May 2016 → 3 May 2016 |
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 196 |
ISSN (Print) | 1867-8211 |
Conference | 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 |
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Country/Territory | Denmark |
City | Esbjerg |
Period | 2/05/16 → 3/05/16 |
ID: 39882368