The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer Nature
Pages256-263
Number of pages8
ISBN (Print)9783319558332
DOIs
StatePublished - 1 Jan 2017
Event5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN (Print)1867-8211

Conference

Conference5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016
Country/TerritoryDenmark
CityEsbjerg
Period2/05/163/05/16

    Research areas

  • Interactivity, Multimedia technologies, Video 360°, Virtual reality

    Scopus subject areas

  • Computer Networks and Communications

ID: 39882368