Standard
The opportunities of applying the 360° video technology to the presentation of cultural events. / Borisov, Nikolay; Smolin, Artem; Stolyarov, Denis; Shcherbakov, Pavel; Trushin, Vasiliy.
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings. ed. / Anthony L. Brooks; Eva Brooks. Springer Nature, 2017. p. 256-263 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 196).
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Harvard
Borisov, N, Smolin, A, Stolyarov, D
, Shcherbakov, P & Trushin, V 2017,
The opportunities of applying the 360° video technology to the presentation of cultural events. in AL Brooks & E Brooks (eds),
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 196, Springer Nature, pp. 256-263, 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016, Esbjerg, Denmark,
2/05/16.
https://doi.org/10.1007/978-3-319-55834-9_30
APA
Borisov, N., Smolin, A., Stolyarov, D.
, Shcherbakov, P., & Trushin, V. (2017).
The opportunities of applying the 360° video technology to the presentation of cultural events. In A. L. Brooks, & E. Brooks (Eds.),
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings (pp. 256-263). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 196). Springer Nature.
https://doi.org/10.1007/978-3-319-55834-9_30
Vancouver
Borisov N, Smolin A, Stolyarov D
, Shcherbakov P, Trushin V.
The opportunities of applying the 360° video technology to the presentation of cultural events. In Brooks AL, Brooks E, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings. Springer Nature. 2017. p. 256-263. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).
https://doi.org/10.1007/978-3-319-55834-9_30
Author
Borisov, Nikolay ; Smolin, Artem ; Stolyarov, Denis
; Shcherbakov, Pavel ; Trushin, Vasiliy. /
The opportunities of applying the 360° video technology to the presentation of cultural events. Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings. editor / Anthony L. Brooks ; Eva Brooks. Springer Nature, 2017. pp. 256-263 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).
BibTeX
@inproceedings{a42cc306a47644d39eb38d647aa89622,
title = "The opportunities of applying the 360° video technology to the presentation of cultural events",
abstract = "The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.",
keywords = "Interactivity, Multimedia technologies, Video 360°, Virtual reality",
author = "Nikolay Borisov and Artem Smolin and Denis Stolyarov and Pavel Shcherbakov and Vasiliy Trushin",
year = "2017",
month = jan,
day = "1",
doi = "10.1007/978-3-319-55834-9_30",
language = "English",
isbn = "9783319558332",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer Nature",
pages = "256--263",
editor = "Brooks, {Anthony L.} and Eva Brooks",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings",
address = "Germany",
note = "5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 ; Conference date: 02-05-2016 Through 03-05-2016",
}
RIS
TY - GEN
T1 - The opportunities of applying the 360° video technology to the presentation of cultural events
AU - Borisov, Nikolay
AU - Smolin, Artem
AU - Stolyarov, Denis
AU - Shcherbakov, Pavel
AU - Trushin, Vasiliy
PY - 2017/1/1
Y1 - 2017/1/1
N2 - The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.
AB - The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.
KW - Interactivity
KW - Multimedia technologies
KW - Video 360°
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85015971360&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-55834-9_30
DO - 10.1007/978-3-319-55834-9_30
M3 - Conference contribution
AN - SCOPUS:85015971360
SN - 9783319558332
T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
SP - 256
EP - 263
BT - Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings
A2 - Brooks, Anthony L.
A2 - Brooks, Eva
PB - Springer Nature
T2 - 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016
Y2 - 2 May 2016 through 3 May 2016
ER -