Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.
Язык оригинала | английский |
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Название основной публикации | Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings |
Редакторы | Anthony L. Brooks, Eva Brooks |
Издатель | Springer Nature |
Страницы | 256-263 |
Число страниц | 8 |
ISBN (печатное издание) | 9783319558332 |
DOI | |
Состояние | Опубликовано - 1 янв 2017 |
Событие | 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Дания Продолжительность: 2 мая 2016 → 3 мая 2016 |
Название | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Том | 196 |
ISSN (печатное издание) | 1867-8211 |
конференция | 5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 |
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Страна/Tерритория | Дания |
Город | Esbjerg |
Период | 2/05/16 → 3/05/16 |
ID: 39882368