Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Gamification study : Review and retrieval. / Kononova, Olga; Prokudin, Dmitry.
18th International Conference on WWW/Internet 2019. IADIS Press, 2019. p. 140-144.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
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TY - GEN
T1 - Gamification study
T2 - 18th International Conference on WWW/Internet 2019
AU - Kononova, Olga
AU - Prokudin, Dmitry
PY - 2019
Y1 - 2019
N2 - The digital transformations of the modern society often outstrip the processes of science transformation, forcing science to constantly improve both technologies and applied software. The phenomenon especially characterizes scientific studies in research areas such as the Digital Economy and the Smart City. In order to the urban environment becomes smarter, gamification technologies act as the motivational mechanisms, maintaining citizens' social activity and stimulating social growth. The purpose of the paper is an identification of development trends of gamification in the context of the sociocultural urban information space. Comparative analysis results of the publications' number, Russian scientific discourse about considered subject domains as well as its correspondence to the global trends are presented. The study has applied the synthetic method for the automated extraction and explication of contextual knowledge from an array of textual modality resources.
AB - The digital transformations of the modern society often outstrip the processes of science transformation, forcing science to constantly improve both technologies and applied software. The phenomenon especially characterizes scientific studies in research areas such as the Digital Economy and the Smart City. In order to the urban environment becomes smarter, gamification technologies act as the motivational mechanisms, maintaining citizens' social activity and stimulating social growth. The purpose of the paper is an identification of development trends of gamification in the context of the sociocultural urban information space. Comparative analysis results of the publications' number, Russian scientific discourse about considered subject domains as well as its correspondence to the global trends are presented. The study has applied the synthetic method for the automated extraction and explication of contextual knowledge from an array of textual modality resources.
KW - Context
KW - Contextual Knowledge Explication
KW - Full-Text and Multimodal Search
KW - Gamification
KW - Terminological Landscape
UR - http://www.scopus.com/inward/record.url?scp=85079091051&partnerID=8YFLogxK
M3 - Conference contribution
SN - 978-989-8533-94-4
SP - 140
EP - 144
BT - 18th International Conference on WWW/Internet 2019
PB - IADIS Press
Y2 - 7 November 2019 through 9 November 2019
ER -
ID: 48770237