The digital transformations of the modern society often outstrip the processes of science transformation, forcing science to constantly improve both technologies and applied software. The phenomenon especially characterizes scientific studies in research areas such as the Digital Economy and the Smart City. In order to the urban environment becomes smarter, gamification technologies act as the motivational mechanisms, maintaining citizens' social activity and stimulating social growth. The purpose of the paper is an identification of development trends of gamification in the context of the sociocultural urban information space. Comparative analysis results of the publications' number, Russian scientific discourse about considered subject domains as well as its correspondence to the global trends are presented. The study has applied the synthetic method for the automated extraction and explication of contextual knowledge from an array of textual modality resources.

Original languageEnglish
Title of host publication18th International Conference on WWW/Internet 2019
PublisherIADIS Press
Pages140-144
Number of pages5
ISBN (Print)978-989-8533-94-4
StatePublished - 2019
Event18th International Conference on WWW/Internet 2019 - Cagliari, Italy
Duration: 7 Nov 2019 → 9 Nov 2019

Conference

Conference18th International Conference on WWW/Internet 2019
Country/TerritoryItaly
CityCagliari
Period7/11/19 → 9/11/19

    Research areas

  • Context, Contextual Knowledge Explication, Full-Text and Multimodal Search, Gamification, Terminological Landscape

    Scopus subject areas

  • Signal Processing
  • Computer Networks and Communications
  • Software

ID: 48770237