Digital environments — simulations, games and realities — have been gaining more attention in behaviour research as the relevant technology has become more advanced and affordable. This increased attention has been paralleled by the growing research literature, a corner of which belongs to studies of creativity in digital environments. This mini review highlights the main threads of this corner, focusing on the utilization of digital environments in education and industry.

Original languageEnglish
Pages (from-to)585-607
Number of pages23
JournalEstudios de Psicologia
Volume40
Issue number3
DOIs
StatePublished - 2 Sep 2019

    Research areas

  • augmented reality, classroom, creativity, digital environments, organization, virtual reality

    Scopus subject areas

  • Psychology(all)

ID: 62764020