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Creativity in Digital Reality / Creatividad en la realidad digital. / Grigorenko, Elena L.

In: Estudios de Psicologia, Vol. 40, No. 3, 02.09.2019, p. 585-607.

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Grigorenko, Elena L. / Creativity in Digital Reality / Creatividad en la realidad digital. In: Estudios de Psicologia. 2019 ; Vol. 40, No. 3. pp. 585-607.

BibTeX

@article{5dcac325c3a341d491e36a7334d3c47d,
title = "Creativity in Digital Reality / Creatividad en la realidad digital",
abstract = "Digital environments — simulations, games and realities — have been gaining more attention in behaviour research as the relevant technology has become more advanced and affordable. This increased attention has been paralleled by the growing research literature, a corner of which belongs to studies of creativity in digital environments. This mini review highlights the main threads of this corner, focusing on the utilization of digital environments in education and industry.",
keywords = "augmented reality, classroom, creativity, digital environments, organization, virtual reality",
author = "Grigorenko, {Elena L.}",
year = "2019",
month = sep,
day = "2",
doi = "10.1080/02109395.2019.1660122",
language = "English",
volume = "40",
pages = "585--607",
journal = "Estudios de Psicologia",
issn = "0210-9395",
publisher = "Taylor & Francis",
number = "3",

}

RIS

TY - JOUR

T1 - Creativity in Digital Reality / Creatividad en la realidad digital

AU - Grigorenko, Elena L.

PY - 2019/9/2

Y1 - 2019/9/2

N2 - Digital environments — simulations, games and realities — have been gaining more attention in behaviour research as the relevant technology has become more advanced and affordable. This increased attention has been paralleled by the growing research literature, a corner of which belongs to studies of creativity in digital environments. This mini review highlights the main threads of this corner, focusing on the utilization of digital environments in education and industry.

AB - Digital environments — simulations, games and realities — have been gaining more attention in behaviour research as the relevant technology has become more advanced and affordable. This increased attention has been paralleled by the growing research literature, a corner of which belongs to studies of creativity in digital environments. This mini review highlights the main threads of this corner, focusing on the utilization of digital environments in education and industry.

KW - augmented reality

KW - classroom

KW - creativity

KW - digital environments

KW - organization

KW - virtual reality

UR - http://www.scopus.com/inward/record.url?scp=85074819704&partnerID=8YFLogxK

U2 - 10.1080/02109395.2019.1660122

DO - 10.1080/02109395.2019.1660122

M3 - Article

AN - SCOPUS:85074819704

VL - 40

SP - 585

EP - 607

JO - Estudios de Psicologia

JF - Estudios de Psicologia

SN - 0210-9395

IS - 3

ER -

ID: 62764020