Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Computer technology is used to reconstruct the main parts of archaeological monuments by creating their 3D models. There is a number of software products that can solve this important task of historical and cultural studies. However, the existing solutions either require expensive specialized equipment or may only be used by specially trained personnel. This makes it relevant to create a software that could reconstruct 3D models automatically. This paper describes the algorithm and development stages of a new application that comprises components with the following functionality: video decomposition, user movement tracking, point cloud creation, polygon mesh creation, and application of texture to a polygon mesh. The software we have developed allows to run an automatic 3D reconstruction of landscape models and archaeological objects based on photo and video materials. It allows to significantly reduce labour costs and processing time compared to the existing solutions. The software has a friendly interface and may be operated be users without special expertise.
Original language | English |
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Title of host publication | Computational Science and Its Applications – ICCSA 2018 |
Subtitle of host publication | 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV |
Publisher | Springer Nature |
Pages | 160-169 |
DOIs | |
State | Published - 1 Jan 2018 |
Event | 18th International Conference on Computational Science and Its Applications, ICCSA 2018 - Melbourne, Australia Duration: 2 Jul 2018 → 5 Jul 2018 |
Name | Lecture Notes in Computer Science |
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Publisher | Springer Nature |
Volume | 10963 |
ISSN (Print) | 0302-9743 |
Conference | 18th International Conference on Computational Science and Its Applications, ICCSA 2018 |
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Country/Territory | Australia |
City | Melbourne |
Period | 2/07/18 → 5/07/18 |
ID: 71301046