Standard
3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. / Iakushkin, Oleg ; Selivanov, Dmitrii ; Tazieva, Liliia ; Fatkina, Anna ; Grishkin, Valery ; Uteshev, Alexei .
Computational Science and Its Applications – ICCSA 2018: 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV. Springer Nature, 2018. p. 160-169 (Lecture Notes in Computer Science; Vol. 10963).
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Harvard
Iakushkin, O, Selivanov, D
, Tazieva, L, Fatkina, A
, Grishkin, V & Uteshev, A 2018,
3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. in
Computational Science and Its Applications – ICCSA 2018: 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV. Lecture Notes in Computer Science, vol. 10963, Springer Nature, pp. 160-169, 18th International Conference on Computational Science and Its Applications, ICCSA 2018, Melbourne, Australia,
2/07/18.
https://doi.org/10.1007/978-3-319-95171-3_14
APA
Iakushkin, O., Selivanov, D.
, Tazieva, L., Fatkina, A.
, Grishkin, V., & Uteshev, A. (2018).
3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. In
Computational Science and Its Applications – ICCSA 2018: 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV (pp. 160-169). (Lecture Notes in Computer Science; Vol. 10963). Springer Nature.
https://doi.org/10.1007/978-3-319-95171-3_14
Vancouver
Iakushkin O, Selivanov D
, Tazieva L, Fatkina A
, Grishkin V, Uteshev A.
3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. In Computational Science and Its Applications – ICCSA 2018: 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV. Springer Nature. 2018. p. 160-169. (Lecture Notes in Computer Science).
https://doi.org/10.1007/978-3-319-95171-3_14
Author
Iakushkin, Oleg ; Selivanov, Dmitrii
; Tazieva, Liliia ; Fatkina, Anna
; Grishkin, Valery ; Uteshev, Alexei . /
3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. Computational Science and Its Applications – ICCSA 2018: 18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV. Springer Nature, 2018. pp. 160-169 (Lecture Notes in Computer Science).
BibTeX
@inproceedings{72f3c18eb00f470f9d94f568b5894663,
title = "3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials",
abstract = "Computer technology is used to reconstruct the main parts of archaeological monuments by creating their 3D models. There is a number of software products that can solve this important task of historical and cultural studies. However, the existing solutions either require expensive specialized equipment or may only be used by specially trained personnel. This makes it relevant to create a software that could reconstruct 3D models automatically. This paper describes the algorithm and development stages of a new application that comprises components with the following functionality: video decomposition, user movement tracking, point cloud creation, polygon mesh creation, and application of texture to a polygon mesh. The software we have developed allows to run an automatic 3D reconstruction of landscape models and archaeological objects based on photo and video materials. It allows to significantly reduce labour costs and processing time compared to the existing solutions. The software has a friendly interface and may be operated be users without special expertise.",
keywords = "3D reconstruction, Automatization, Cultural heritage, Digital reconstruction, Landscape visualisation, Virtual archeology",
author = "Oleg Iakushkin and Dmitrii Selivanov and Liliia Tazieva and Anna Fatkina and Valery Grishkin and Alexei Uteshev",
note = "Iakushkin O., Selivanov D., Tazieva L., Fatkina A., Grishkin V., Uteshev A. (2018) 3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. In: Gervasi O. et al. (eds) Computational Science and Its Applications – ICCSA 2018. ICCSA 2018. Lecture Notes in Computer Science, vol 10963. Springer, Cham. https://doi.org/10.1007/978-3-319-95171-3_14; 18th International Conference on Computational Science and Its Applications, ICCSA 2018 ; Conference date: 02-07-2018 Through 05-07-2018",
year = "2018",
month = jan,
day = "1",
doi = "10.1007/978-3-319-95171-3_14",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer Nature",
pages = "160--169",
booktitle = "Computational Science and Its Applications – ICCSA 2018",
address = "Germany",
}
RIS
TY - GEN
T1 - 3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials
AU - Iakushkin, Oleg
AU - Selivanov, Dmitrii
AU - Tazieva, Liliia
AU - Fatkina, Anna
AU - Grishkin, Valery
AU - Uteshev, Alexei
N1 - Iakushkin O., Selivanov D., Tazieva L., Fatkina A., Grishkin V., Uteshev A. (2018) 3D Reconstruction of Landscape Models and Archaeological Objects Based on Photo and Video Materials. In: Gervasi O. et al. (eds) Computational Science and Its Applications – ICCSA 2018. ICCSA 2018. Lecture Notes in Computer Science, vol 10963. Springer, Cham. https://doi.org/10.1007/978-3-319-95171-3_14
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Computer technology is used to reconstruct the main parts of archaeological monuments by creating their 3D models. There is a number of software products that can solve this important task of historical and cultural studies. However, the existing solutions either require expensive specialized equipment or may only be used by specially trained personnel. This makes it relevant to create a software that could reconstruct 3D models automatically. This paper describes the algorithm and development stages of a new application that comprises components with the following functionality: video decomposition, user movement tracking, point cloud creation, polygon mesh creation, and application of texture to a polygon mesh. The software we have developed allows to run an automatic 3D reconstruction of landscape models and archaeological objects based on photo and video materials. It allows to significantly reduce labour costs and processing time compared to the existing solutions. The software has a friendly interface and may be operated be users without special expertise.
AB - Computer technology is used to reconstruct the main parts of archaeological monuments by creating their 3D models. There is a number of software products that can solve this important task of historical and cultural studies. However, the existing solutions either require expensive specialized equipment or may only be used by specially trained personnel. This makes it relevant to create a software that could reconstruct 3D models automatically. This paper describes the algorithm and development stages of a new application that comprises components with the following functionality: video decomposition, user movement tracking, point cloud creation, polygon mesh creation, and application of texture to a polygon mesh. The software we have developed allows to run an automatic 3D reconstruction of landscape models and archaeological objects based on photo and video materials. It allows to significantly reduce labour costs and processing time compared to the existing solutions. The software has a friendly interface and may be operated be users without special expertise.
KW - 3D reconstruction
KW - Automatization
KW - Cultural heritage
KW - Digital reconstruction
KW - Landscape visualisation
KW - Virtual archeology
UR - https://link.springer.com/chapter/10.1007/978-3-319-95171-3_14
U2 - 10.1007/978-3-319-95171-3_14
DO - 10.1007/978-3-319-95171-3_14
M3 - Conference contribution
T3 - Lecture Notes in Computer Science
SP - 160
EP - 169
BT - Computational Science and Its Applications – ICCSA 2018
PB - Springer Nature
T2 - 18th International Conference on Computational Science and Its Applications, ICCSA 2018
Y2 - 2 July 2018 through 5 July 2018
ER -