DOI

Computer technology is used to reconstruct the main parts of archaeological monuments by creating their 3D models. There is a number of software products that can solve this important task of historical and cultural studies. However, the existing solutions either require expensive specialized equipment or may only be used by specially trained personnel. This makes it relevant to create a software that could reconstruct 3D models automatically. This paper describes the algorithm and development stages of a new application that comprises components with the following functionality: video decomposition, user movement tracking, point cloud creation, polygon mesh creation, and application of texture to a polygon mesh. The software we have developed allows to run an automatic 3D reconstruction of landscape models and archaeological objects based on photo and video materials. It allows to significantly reduce labour costs and processing time compared to the existing solutions. The software has a friendly interface and may be operated be users without special expertise.

Язык оригиналаанглийский
Название основной публикацииComputational Science and Its Applications – ICCSA 2018
Подзаголовок основной публикации18th International Conference, Melbourne, VIC, Australia, July 2–5, 2018, Proceedings, Part IV
ИздательSpringer Nature
Страницы160-169
DOI
СостояниеОпубликовано - 1 янв 2018
Событие18th International Conference on Computational Science and Its Applications, ICCSA 2018 - Melbourne, Австралия
Продолжительность: 2 июл 20185 июл 2018

Серия публикаций

НазваниеLecture Notes in Computer Science
ИздательSpringer Nature
Том10963
ISSN (печатное издание)0302-9743

конференция

конференция18th International Conference on Computational Science and Its Applications, ICCSA 2018
Страна/TерриторияАвстралия
ГородMelbourne
Период2/07/185/07/18

    Предметные области Scopus

  • Информационные системы
  • Теоретические компьютерные науки
  • Компьютерные науки (все)

ID: 71301046