Research output

  1. Transformation of Marketing Complex of IT-Companies in the Digital Age (The Case of Video Game Industry)

    Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

  2. Commitment of Consumers of Certain Psycho-Types of Personality to Various Genres of Video Game Market Products

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

View all (5) »

ID: 61481950