Research output

  1. Transformation of Marketing Complex of IT-Companies in the Digital Age (The Case of Video Game Industry)

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  2. Commitment of Consumers of Certain Psycho-Types of Personality to Various Genres of Video Game Market Products

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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ID: 145592