Результаты исследований: Научные публикации в периодических изданиях › статья › Рецензирование
This paper considers a cooperative game in which the distance (or similarity) between some objects (players) can be measured numerically. For this game, a characteristic function is defined so that it takes high values for the coalitions consisting of most close (similar) players in comparison with the players from the other coalitions. Such a function does not satisfy superadditivity, and hence it seems reasonable to introduce the model with coalition structure. Therefore, this game can be treated as a clustering procedure for objects (players). Finally, the existence conditions of a stable coalition structure are established, which allow to perform efficient (crisp) clustering.
Язык оригинала | английский |
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Страницы (с-по) | 1541-1551 |
Число страниц | 11 |
Журнал | Automation and Remote Control |
Том | 80 |
Номер выпуска | 8 |
DOI | |
Состояние | Опубликовано - 1 авг 2019 |
ID: 45864626