Research output: Contribution to journal › Article › peer-review
This paper considers a cooperative game in which the distance (or similarity) between some objects (players) can be measured numerically. For this game, a characteristic function is defined so that it takes high values for the coalitions consisting of most close (similar) players in comparison with the players from the other coalitions. Such a function does not satisfy superadditivity, and hence it seems reasonable to introduce the model with coalition structure. Therefore, this game can be treated as a clustering procedure for objects (players). Finally, the existence conditions of a stable coalition structure are established, which allow to perform efficient (crisp) clustering.
| Original language | English |
|---|---|
| Pages (from-to) | 1541-1551 |
| Number of pages | 11 |
| Journal | Automation and Remote Control |
| Volume | 80 |
| Issue number | 8 |
| DOIs | |
| State | Published - 1 Aug 2019 |
ID: 45864626