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This paper considers a cooperative game in which the distance (or similarity) between some objects (players) can be measured numerically. For this game, a characteristic function is defined so that it takes high values for the coalitions consisting of most close (similar) players in comparison with the players from the other coalitions. Such a function does not satisfy superadditivity, and hence it seems reasonable to introduce the model with coalition structure. Therefore, this game can be treated as a clustering procedure for objects (players). Finally, the existence conditions of a stable coalition structure are established, which allow to perform efficient (crisp) clustering.
Original language | English |
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Pages (from-to) | 1541-1551 |
Number of pages | 11 |
Journal | Automation and Remote Control |
Volume | 80 |
Issue number | 8 |
DOIs | |
State | Published - 1 Aug 2019 |
ID: 45864626