This paper considers a cooperative game in which the distance (or similarity) between some objects (players) can be measured numerically. For this game, a characteristic function is defined so that it takes high values for the coalitions consisting of most close (similar) players in comparison with the players from the other coalitions. Such a function does not satisfy superadditivity, and hence it seems reasonable to introduce the model with coalition structure. Therefore, this game can be treated as a clustering procedure for objects (players). Finally, the existence conditions of a stable coalition structure are established, which allow to perform efficient (crisp) clustering.

Original languageEnglish
Pages (from-to)1541-1551
Number of pages11
JournalAutomation and Remote Control
Volume80
Issue number8
DOIs
StatePublished - 1 Aug 2019

    Scopus subject areas

  • Control and Systems Engineering
  • Electrical and Electronic Engineering

    Research areas

  • Aumann—Dreze value, clustering, coalition, ESD value, Shapley value, stable coalition structure

ID: 45864626