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The paper considers an n-person prisoner's dilemma game. We present a modification of this model for the network interaction of players. A set of grim trigger strategies is a Nash equilibrium in the repeated n-person prisoner's dilemma on a network, just as in the two-player game. However, even a slight deviation leads to the case where players get low payoffs in perpetuity without the possibility of returning to the Pareto optimal payoffs. A solution to this problem is proposed. The players' payoff functions in a game of an n-person prisoner's dilemma type on a network are described. A strategy involving a punishment on a limited interval of the game is proposed. The number of steps required for an effective punishment is found. An example of a network for this game is given. The number of steps for an effective punishment is found for the given example.
Переведенное название | AN EFFECTIVE PUNISHMENT for AN n-PERSON PRISONER'S DILEMMA on A NETWORK |
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Язык оригинала | русский |
Страницы (с-по) | 256-262 |
Число страниц | 7 |
Журнал | ТРУДЫ ИНСТИТУТА МАТЕМАТИКИ И МЕХАНИКИ УРО РАН |
Том | 27 |
Номер выпуска | 3 |
DOI | |
Состояние | Опубликовано - 1 сен 2021 |
ID: 87567592