DOI

The paper considers an n-person prisoner's dilemma game. We present a modification of this model for the network interaction of players. A set of grim trigger strategies is a Nash equilibrium in the repeated n-person prisoner's dilemma on a network, just as in the two-player game. However, even a slight deviation leads to the case where players get low payoffs in perpetuity without the possibility of returning to the Pareto optimal payoffs. A solution to this problem is proposed. The players' payoff functions in a game of an n-person prisoner's dilemma type on a network are described. A strategy involving a punishment on a limited interval of the game is proposed. The number of steps required for an effective punishment is found. An example of a network for this game is given. The number of steps for an effective punishment is found for the given example.

Переведенное названиеAN EFFECTIVE PUNISHMENT for AN n-PERSON PRISONER'S DILEMMA on A NETWORK
Язык оригиналарусский
Страницы (с-по)256-262
Число страниц7
ЖурналТРУДЫ ИНСТИТУТА МАТЕМАТИКИ И МЕХАНИКИ УРО РАН
Том27
Номер выпуска3
DOI
СостояниеОпубликовано - 1 сен 2021

    Области исследований

  • Effective punishment, Network game, Prisoner's dilemma

    Предметные области Scopus

  • Вычислительная механика
  • Математика (все)
  • Прикладные компьютерные науки
  • Прикладная математика

ID: 87567592