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СОЦИОКУЛЬТУРНЫЕ ОРИЕНТИРЫ ПОЗНАНИЯ И ПРОБЛЕМЫ НАУЧНОГО ТВОРЧЕСТВА В МЕДИАМИРЕ. / Savchuk, Valery V.; Ocheretyany, Konstantin A.

в: Epistemology and Philosophy of Science, Том 58, № 2, 2021, стр. 43-50.

Результаты исследований: Научные публикации в периодических изданияхстатьяРецензирование

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BibTeX

@article{de2541cce9a04b8585fb63074d767bd9,
title = "СОЦИОКУЛЬТУРНЫЕ ОРИЕНТИРЫ ПОЗНАНИЯ И ПРОБЛЕМЫ НАУЧНОГО ТВОРЧЕСТВА В МЕДИАМИРЕ",
abstract = "In the article the thoughts about science as a creative process are presented in the context of the historical-cultural epistemology, specificity of which is presented in the material by B.I. Pruzhinin and T.G. Shchedrina. Tendencies in the modern world{\textquoteright}s development – social, economic, political, communication – do not give rise to doubts about the presence of a paradox: the more globalized the world becomes, the more science gravitates towards the status of applied – this determines its effectiveness. Nonetheless, what is lost when emphasizing efficiency? To answer this question is worth remembering that the intellectual revolution in Europe in the 17th and 18th centuries was based not only on the works of Bacon, Descartes, and Newton but also on the radical position expressed in Machiavelli{\textquoteright}s “Sovereign” who placed utility above virtue. As soon as science becomes a pragmatic business, prestige, fame, safety, and comfort begin to depend on its success. Knowledge is power, but in the new political and social realities, the main thing is practical, utilitarian, and effective. By becoming disciplinary, technical, science gains power – but is this power not limited to its own constructions? Paradoxically, science, performing a service function, begins to lose the status of an instance of meaning. Serving society, it, nevertheless, is not a connecting force in society – they resort to it for recipes and solutions, but they do not consider it as a common cause, and as a platform for social interaction, they expect a product from science, but not meanings and values, benefit, but not virtues. However, what is a product of science? How is its performance measured? And who determines the effectiveness? This article attempts to partially illuminate these issues, including in the field of their consideration existentially loaded aspects of the scientific community{\textquoteright}s creativity – aesthetic, technical-digital, including computer games. Collective intuition as the acquisition of new experience, as the creation of previously nonexistent contexts in which new objects, events, and phenomena are placed – all these are key conditions for a world of uncertainty in which science is already required not only objective results but also involvement in the joint comprehension of existential projects. Truth there is not always the result, but rather a beginning, which requires, among other things, the derivation of all scientific consequences for which other forms of habitation of experience are open – aesthetic, playful, performative.",
keywords = "Collective intuition, Computer games, Fundamental science, Media reality, Scientific creativity",
author = "Savchuk, {Valery V.} and Ocheretyany, {Konstantin A.}",
note = "Funding Information: Исследование проведено при финансовой поддержке гранта Министерства науки и высшего образования РФ (проект «Новейшие тенденции развития наук о челове-ке и обществе в контексте процесса цифровизации и новых социальных проблем и угроз: междисциплинарный подход», соглашение № 075-15-2020-798). The research was carried out with a financial support of the Ministry of Science and Higher Education of the Russian Federation (Project “New tendencies of the humanities and social sciences development in the context of digitalization and new social problems and threats: interdisciplinary approach”, Agreement № 075-15-2020-798). Publisher Copyright: {\textcopyright} 2021 RAS Institute of Philosophy. All rights reserved.",
year = "2021",
doi = "10.5840/eps202158226",
language = "русский",
volume = "58",
pages = "43--50",
journal = "ЭПИСТЕМОЛОГИЯ И ФИЛОСОФИЯ НАУКИ",
issn = "1811-833X",
publisher = "Институт философии РАН",
number = "2",

}

RIS

TY - JOUR

T1 - СОЦИОКУЛЬТУРНЫЕ ОРИЕНТИРЫ ПОЗНАНИЯ И ПРОБЛЕМЫ НАУЧНОГО ТВОРЧЕСТВА В МЕДИАМИРЕ

AU - Savchuk, Valery V.

AU - Ocheretyany, Konstantin A.

N1 - Funding Information: Исследование проведено при финансовой поддержке гранта Министерства науки и высшего образования РФ (проект «Новейшие тенденции развития наук о челове-ке и обществе в контексте процесса цифровизации и новых социальных проблем и угроз: междисциплинарный подход», соглашение № 075-15-2020-798). The research was carried out with a financial support of the Ministry of Science and Higher Education of the Russian Federation (Project “New tendencies of the humanities and social sciences development in the context of digitalization and new social problems and threats: interdisciplinary approach”, Agreement № 075-15-2020-798). Publisher Copyright: © 2021 RAS Institute of Philosophy. All rights reserved.

PY - 2021

Y1 - 2021

N2 - In the article the thoughts about science as a creative process are presented in the context of the historical-cultural epistemology, specificity of which is presented in the material by B.I. Pruzhinin and T.G. Shchedrina. Tendencies in the modern world’s development – social, economic, political, communication – do not give rise to doubts about the presence of a paradox: the more globalized the world becomes, the more science gravitates towards the status of applied – this determines its effectiveness. Nonetheless, what is lost when emphasizing efficiency? To answer this question is worth remembering that the intellectual revolution in Europe in the 17th and 18th centuries was based not only on the works of Bacon, Descartes, and Newton but also on the radical position expressed in Machiavelli’s “Sovereign” who placed utility above virtue. As soon as science becomes a pragmatic business, prestige, fame, safety, and comfort begin to depend on its success. Knowledge is power, but in the new political and social realities, the main thing is practical, utilitarian, and effective. By becoming disciplinary, technical, science gains power – but is this power not limited to its own constructions? Paradoxically, science, performing a service function, begins to lose the status of an instance of meaning. Serving society, it, nevertheless, is not a connecting force in society – they resort to it for recipes and solutions, but they do not consider it as a common cause, and as a platform for social interaction, they expect a product from science, but not meanings and values, benefit, but not virtues. However, what is a product of science? How is its performance measured? And who determines the effectiveness? This article attempts to partially illuminate these issues, including in the field of their consideration existentially loaded aspects of the scientific community’s creativity – aesthetic, technical-digital, including computer games. Collective intuition as the acquisition of new experience, as the creation of previously nonexistent contexts in which new objects, events, and phenomena are placed – all these are key conditions for a world of uncertainty in which science is already required not only objective results but also involvement in the joint comprehension of existential projects. Truth there is not always the result, but rather a beginning, which requires, among other things, the derivation of all scientific consequences for which other forms of habitation of experience are open – aesthetic, playful, performative.

AB - In the article the thoughts about science as a creative process are presented in the context of the historical-cultural epistemology, specificity of which is presented in the material by B.I. Pruzhinin and T.G. Shchedrina. Tendencies in the modern world’s development – social, economic, political, communication – do not give rise to doubts about the presence of a paradox: the more globalized the world becomes, the more science gravitates towards the status of applied – this determines its effectiveness. Nonetheless, what is lost when emphasizing efficiency? To answer this question is worth remembering that the intellectual revolution in Europe in the 17th and 18th centuries was based not only on the works of Bacon, Descartes, and Newton but also on the radical position expressed in Machiavelli’s “Sovereign” who placed utility above virtue. As soon as science becomes a pragmatic business, prestige, fame, safety, and comfort begin to depend on its success. Knowledge is power, but in the new political and social realities, the main thing is practical, utilitarian, and effective. By becoming disciplinary, technical, science gains power – but is this power not limited to its own constructions? Paradoxically, science, performing a service function, begins to lose the status of an instance of meaning. Serving society, it, nevertheless, is not a connecting force in society – they resort to it for recipes and solutions, but they do not consider it as a common cause, and as a platform for social interaction, they expect a product from science, but not meanings and values, benefit, but not virtues. However, what is a product of science? How is its performance measured? And who determines the effectiveness? This article attempts to partially illuminate these issues, including in the field of their consideration existentially loaded aspects of the scientific community’s creativity – aesthetic, technical-digital, including computer games. Collective intuition as the acquisition of new experience, as the creation of previously nonexistent contexts in which new objects, events, and phenomena are placed – all these are key conditions for a world of uncertainty in which science is already required not only objective results but also involvement in the joint comprehension of existential projects. Truth there is not always the result, but rather a beginning, which requires, among other things, the derivation of all scientific consequences for which other forms of habitation of experience are open – aesthetic, playful, performative.

KW - Collective intuition

KW - Computer games

KW - Fundamental science

KW - Media reality

KW - Scientific creativity

UR - http://www.scopus.com/inward/record.url?scp=85108356188&partnerID=8YFLogxK

UR - https://www.mendeley.com/catalogue/66f1cba0-6942-358f-8ca6-0e7611fb1b91/

U2 - 10.5840/eps202158226

DO - 10.5840/eps202158226

M3 - статья

AN - SCOPUS:85108356188

VL - 58

SP - 43

EP - 50

JO - ЭПИСТЕМОЛОГИЯ И ФИЛОСОФИЯ НАУКИ

JF - ЭПИСТЕМОЛОГИЯ И ФИЛОСОФИЯ НАУКИ

SN - 1811-833X

IS - 2

ER -

ID: 86578558