Результаты исследований: Научные публикации в периодических изданиях › статья › Рецензирование
ВЛАСТЬ, ОБЩЕСТВО И ГОСУДАРСТВО В НАСТОЛЬНЫХ ИГРАХ ФРАНЦУЗСКОЙ РЕВОЛЮЦИИ. / Демичева, Таисия Максимовна.
в: БЫЛЫЕ ГОДЫ. РОССИЙСКИЙ ИСТОРИЧЕСКИЙ ЖУРНАЛ, Том 18, № 2, 05.06.2023, стр. 553-564.Результаты исследований: Научные публикации в периодических изданиях › статья › Рецензирование
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TY - JOUR
T1 - ВЛАСТЬ, ОБЩЕСТВО И ГОСУДАРСТВО В НАСТОЛЬНЫХ ИГРАХ ФРАНЦУЗСКОЙ РЕВОЛЮЦИИ
AU - Демичева, Таисия Максимовна
PY - 2023/6/5
Y1 - 2023/6/5
N2 - In this article we will focus on the discourses and narratives represented in board games of the French Revolution. These sources are important for understanding everyday cultural practices, because board games could depict the transformation of society and the state in France during the Revolutionary years. Based on the games that illustrated the transformation of society and the state in France during the Revolution, the discourse they created will be analyzed to determine the characteristics in the perception of power, state, and society during the French Revolution. The methodology of the study is based on the approaches of new cultural history, history of mentalities, and new political history. The study will show that the games “in the goose” of the French Revolution served as an instrument of propaganda among society of revolutionary ideals, on the one hand, with the subversion of the former order, on the other, and also served as an instrument of propaganda of the idea of political progress, to which the French Revolution was leading.
AB - In this article we will focus on the discourses and narratives represented in board games of the French Revolution. These sources are important for understanding everyday cultural practices, because board games could depict the transformation of society and the state in France during the Revolutionary years. Based on the games that illustrated the transformation of society and the state in France during the Revolution, the discourse they created will be analyzed to determine the characteristics in the perception of power, state, and society during the French Revolution. The methodology of the study is based on the approaches of new cultural history, history of mentalities, and new political history. The study will show that the games “in the goose” of the French Revolution served as an instrument of propaganda among society of revolutionary ideals, on the one hand, with the subversion of the former order, on the other, and also served as an instrument of propaganda of the idea of political progress, to which the French Revolution was leading.
KW - Constitution of the 1791
KW - Enlightenment
KW - French Revolution
KW - French history
KW - National Assembly
KW - anthropology of power
KW - board games
KW - goose games
KW - new cultural history
UR - https://bg.cherkasgu.press/journals_n/1685630532.pdf
UR - https://www.mendeley.com/catalogue/1a01f78f-27db-31f9-ba7a-66b93f6e6ea4/
U2 - 10.13187/bg.2023.2.553
DO - 10.13187/bg.2023.2.553
M3 - статья
VL - 18
SP - 553
EP - 564
JO - БЫЛЫЕ ГОДЫ. РОССИЙСКИЙ ИСТОРИЧЕСКИЙ ЖУРНАЛ
JF - БЫЛЫЕ ГОДЫ. РОССИЙСКИЙ ИСТОРИЧЕСКИЙ ЖУРНАЛ
SN - 2073-9745
IS - 2
ER -
ID: 107582159