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Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic. / Mazalov, Vladimir; Monien, Burkhard; Schoppmann, Florian; Tiemann, Karsten.

2006. 331-342 Paper presented at 2nd international Workshop on Internet & Network Economics, Patras, Greece.

Research output: Contribution to conferencePaperpeer-review

Harvard

Mazalov, V, Monien, B, Schoppmann, F & Tiemann, K 2006, 'Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic', Paper presented at 2nd international Workshop on Internet & Network Economics, Patras, Greece, 15/12/06 - 17/12/06 pp. 331-342. https://doi.org/10.1007/11944874_30

APA

Mazalov, V., Monien, B., Schoppmann, F., & Tiemann, K. (2006). Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic. 331-342. Paper presented at 2nd international Workshop on Internet & Network Economics, Patras, Greece. https://doi.org/10.1007/11944874_30

Vancouver

Mazalov V, Monien B, Schoppmann F, Tiemann K. Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic. 2006. Paper presented at 2nd international Workshop on Internet & Network Economics, Patras, Greece. https://doi.org/10.1007/11944874_30

Author

Mazalov, Vladimir ; Monien, Burkhard ; Schoppmann, Florian ; Tiemann, Karsten. / Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic. Paper presented at 2nd international Workshop on Internet & Network Economics, Patras, Greece.12 p.

BibTeX

@conference{3131fcbd0f5144718ba4120a95d9dc2a,
title = "Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic",
abstract = "We look at the scenario of having to route a continuous rate of traffic from a source node to a sink node in a network, where the objective is to maximize throughput. This is of interest, e.g., for providers of streaming content in communication networks. The overall path latency, which was relevant in other non-cooperative network routing games such as the classic Wardrop model, is of lesser concern here.",
author = "Vladimir Mazalov and Burkhard Monien and Florian Schoppmann and Karsten Tiemann",
year = "2006",
doi = "10.1007/11944874_30",
language = "English",
pages = "331--342",
note = "2nd international Workshop on Internet & Network Economics, WINE 2006 ; Conference date: 15-12-2006 Through 17-12-2006",

}

RIS

TY - CONF

T1 - Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic

AU - Mazalov, Vladimir

AU - Monien, Burkhard

AU - Schoppmann, Florian

AU - Tiemann, Karsten

PY - 2006

Y1 - 2006

N2 - We look at the scenario of having to route a continuous rate of traffic from a source node to a sink node in a network, where the objective is to maximize throughput. This is of interest, e.g., for providers of streaming content in communication networks. The overall path latency, which was relevant in other non-cooperative network routing games such as the classic Wardrop model, is of lesser concern here.

AB - We look at the scenario of having to route a continuous rate of traffic from a source node to a sink node in a network, where the objective is to maximize throughput. This is of interest, e.g., for providers of streaming content in communication networks. The overall path latency, which was relevant in other non-cooperative network routing games such as the classic Wardrop model, is of lesser concern here.

U2 - 10.1007/11944874_30

DO - 10.1007/11944874_30

M3 - Paper

SP - 331

EP - 342

T2 - 2nd international Workshop on Internet & Network Economics

Y2 - 15 December 2006 through 17 December 2006

ER -

ID: 134825898