DOI

We look at the scenario of having to route a continuous rate of traffic from a source node to a sink node in a network, where the objective is to maximize throughput. This is of interest, e.g., for providers of streaming content in communication networks. The overall path latency, which was relevant in other non-cooperative network routing games such as the classic Wardrop model, is of lesser concern here.
Original languageEnglish
Pages331-342
Number of pages12
DOIs
StatePublished - 2006
Event2nd international Workshop on Internet & Network Economics - Patras, Greece
Duration: 15 Dec 200617 Dec 2006

Conference

Conference2nd international Workshop on Internet & Network Economics
Abbreviated titleWINE 2006
Country/TerritoryGreece
CityPatras
Period15/12/0617/12/06

ID: 134825898