Standard

Usability of gaming environments in cybersport. / Sergeev, Sergey; Kaklauskas, Arturas.

In: MATEC Web of Conferences, Vol. 245, 04016, 05.12.2018.

Research output: Contribution to journalConference articlepeer-review

Harvard

Sergeev, S & Kaklauskas, A 2018, 'Usability of gaming environments in cybersport', MATEC Web of Conferences, vol. 245, 04016. https://doi.org/10.1051/matecconf/201824504016

APA

Sergeev, S., & Kaklauskas, A. (2018). Usability of gaming environments in cybersport. MATEC Web of Conferences, 245, [04016]. https://doi.org/10.1051/matecconf/201824504016

Vancouver

Author

Sergeev, Sergey ; Kaklauskas, Arturas. / Usability of gaming environments in cybersport. In: MATEC Web of Conferences. 2018 ; Vol. 245.

BibTeX

@article{552e4e69eae448c4936eaead7a15ba79,
title = "Usability of gaming environments in cybersport",
abstract = "The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.",
author = "Sergey Sergeev and Arturas Kaklauskas",
year = "2018",
month = dec,
day = "5",
doi = "10.1051/matecconf/201824504016",
language = "English",
volume = "245",
journal = "MATEC Web of Conferences",
issn = "2261-236X",
publisher = "EDP Sciences",
note = "2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018 ; Conference date: 19-11-2018 Through 20-11-2018",

}

RIS

TY - JOUR

T1 - Usability of gaming environments in cybersport

AU - Sergeev, Sergey

AU - Kaklauskas, Arturas

PY - 2018/12/5

Y1 - 2018/12/5

N2 - The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.

AB - The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.

UR - http://www.scopus.com/inward/record.url?scp=85058488198&partnerID=8YFLogxK

U2 - 10.1051/matecconf/201824504016

DO - 10.1051/matecconf/201824504016

M3 - Conference article

AN - SCOPUS:85058488198

VL - 245

JO - MATEC Web of Conferences

JF - MATEC Web of Conferences

SN - 2261-236X

M1 - 04016

T2 - 2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018

Y2 - 19 November 2018 through 20 November 2018

ER -

ID: 49215120