Standard

Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere. / Kovshov, AM.

ADVANCES IN DYNAMIC GAMES AND APPLICATIONS. ed. / JA Filar; Gaitsgory; K Mizukami. Birkhäuser Verlag AG, 2000. p. 97-113 (ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES; Vol. 5).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Harvard

Kovshov, AM 2000, Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere. in JA Filar, Gaitsgory & K Mizukami (eds), ADVANCES IN DYNAMIC GAMES AND APPLICATIONS. ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES, vol. 5, Birkhäuser Verlag AG, pp. 97-113, 7th International Symposium on Dynamic Games and Applications, KANAGAWA, Japan, 16/12/96.

APA

Kovshov, AM. (2000). Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere. In JA. Filar, Gaitsgory, & K. Mizukami (Eds.), ADVANCES IN DYNAMIC GAMES AND APPLICATIONS (pp. 97-113). (ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES; Vol. 5). Birkhäuser Verlag AG.

Vancouver

Kovshov AM. Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere. In Filar JA, Gaitsgory, Mizukami K, editors, ADVANCES IN DYNAMIC GAMES AND APPLICATIONS. Birkhäuser Verlag AG. 2000. p. 97-113. (ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES).

Author

Kovshov, AM. / Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere. ADVANCES IN DYNAMIC GAMES AND APPLICATIONS. editor / JA Filar ; Gaitsgory ; K Mizukami. Birkhäuser Verlag AG, 2000. pp. 97-113 (ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES).

BibTeX

@inproceedings{a690183dd64c4a9e8764a5fc0ef3d497,
title = "Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere",
abstract = "The two-person differential simple pursuit game on the sphere is considered and the following problems are discussed. What is the fastest strategy for the pursuer? What does the Appolonius circle on the sphere look like? Is there universal pursuit strategy on the sphere? Can the evader avoid the collision with the pursuer? The well-known pursuit Pi-strategy for the same game on the plane is extended to the sphere by two different ways. A variant of the extension is discussed, the differences between games on the plane and on the sphere are discovered, and the proofs of the properties of the strategy on the sphere are obtained.",
author = "AM Kovshov",
year = "2000",
language = "Английский",
isbn = "0-8176-4002-9",
series = "ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES",
publisher = "Birkh{\"a}user Verlag AG",
pages = "97--113",
editor = "JA Filar and Gaitsgory and K Mizukami",
booktitle = "ADVANCES IN DYNAMIC GAMES AND APPLICATIONS",
address = "Швейцария",
note = "null ; Conference date: 16-12-1996 Through 18-12-1996",

}

RIS

TY - GEN

T1 - Geodesic parallel pursuit strategy in a simple motion pursuit game on the sphere

AU - Kovshov, AM

PY - 2000

Y1 - 2000

N2 - The two-person differential simple pursuit game on the sphere is considered and the following problems are discussed. What is the fastest strategy for the pursuer? What does the Appolonius circle on the sphere look like? Is there universal pursuit strategy on the sphere? Can the evader avoid the collision with the pursuer? The well-known pursuit Pi-strategy for the same game on the plane is extended to the sphere by two different ways. A variant of the extension is discussed, the differences between games on the plane and on the sphere are discovered, and the proofs of the properties of the strategy on the sphere are obtained.

AB - The two-person differential simple pursuit game on the sphere is considered and the following problems are discussed. What is the fastest strategy for the pursuer? What does the Appolonius circle on the sphere look like? Is there universal pursuit strategy on the sphere? Can the evader avoid the collision with the pursuer? The well-known pursuit Pi-strategy for the same game on the plane is extended to the sphere by two different ways. A variant of the extension is discussed, the differences between games on the plane and on the sphere are discovered, and the proofs of the properties of the strategy on the sphere are obtained.

M3 - статья в сборнике материалов конференции

SN - 0-8176-4002-9

T3 - ANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES

SP - 97

EP - 113

BT - ADVANCES IN DYNAMIC GAMES AND APPLICATIONS

A2 - Filar, JA

A2 - Gaitsgory, null

A2 - Mizukami, K

PB - Birkhäuser Verlag AG

Y2 - 16 December 1996 through 18 December 1996

ER -

ID: 62404723