The two-person differential simple pursuit game on the sphere is considered and the following problems are discussed. What is the fastest strategy for the pursuer? What does the Appolonius circle on the sphere look like? Is there universal pursuit strategy on the sphere? Can the evader avoid the collision with the pursuer? The well-known pursuit Pi-strategy for the same game on the plane is extended to the sphere by two different ways. A variant of the extension is discussed, the differences between games on the plane and on the sphere are discovered, and the proofs of the properties of the strategy on the sphere are obtained.

Original languageEnglish
Title of host publicationADVANCES IN DYNAMIC GAMES AND APPLICATIONS
EditorsJA Filar, Gaitsgory, K Mizukami
PublisherBirkhäuser Verlag AG
Pages97-113
Number of pages17
ISBN (Print)0-8176-4002-9
StatePublished - 2000
Event7th International Symposium on Dynamic Games and Applications - KANAGAWA, Japan
Duration: 16 Dec 199618 Dec 1996

Publication series

NameANNALS OF THE INTERNATIONAL SOCIETY OF DYNAMIC GAMES
PublisherBIRKHAUSER BOSTON
Volume5

Conference

Conference7th International Symposium on Dynamic Games and Applications
Country/TerritoryJapan
CityKANAGAWA
Period16/12/9618/12/96

ID: 62404723