Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
The article relates to the automatic planning system integrated into the Unity game engine environment, which controls an agent behavior. A graphical notation for domain knowledge definition was developed. Goals reached in this paper will allow quick complex behaviour pattern implementation for non-player characters within the game environment.
Original language | English |
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Title of host publication | Automatic hierarchical task network planning system for the Unity game engine |
Pages | 122-133 |
Number of pages | 12 |
Volume | 2648 |
State | Published - 2020 |
Event | 2020 "Russian Advances in Artificial Intelligence", RAAI 2020 - Moscow, Russian Federation Duration: 10 Oct 2020 → 16 Oct 2020 |
Name | CEUR Workshop Proceedings |
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Publisher | RWTH Aahen University |
ISSN (Print) | 1613-0073 |
Conference | 2020 "Russian Advances in Artificial Intelligence", RAAI 2020 |
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Country/Territory | Russian Federation |
City | Moscow |
Period | 10/10/20 → 16/10/20 |
ID: 88195932