Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
The article relates to the automatic planning system integrated into the Unity game engine environment, which controls an agent behavior. A graphical notation for domain knowledge definition was developed. Goals reached in this paper will allow quick complex behaviour pattern implementation for non-player characters within the game environment.
| Original language | English |
|---|---|
| Title of host publication | Automatic hierarchical task network planning system for the Unity game engine |
| Pages | 122-133 |
| Number of pages | 12 |
| Volume | 2648 |
| State | Published - 2020 |
| Event | 2020 "Russian Advances in Artificial Intelligence", RAAI 2020 - Moscow, Russian Federation Duration: 10 Oct 2020 → 16 Oct 2020 |
| Name | CEUR Workshop Proceedings |
|---|---|
| Publisher | RWTH Aahen University |
| ISSN (Print) | 1613-0073 |
| Conference | 2020 "Russian Advances in Artificial Intelligence", RAAI 2020 |
|---|---|
| Country/Territory | Russian Federation |
| City | Moscow |
| Period | 10/10/20 → 16/10/20 |
ID: 88195932