A model of an atomic routing game is considered. A network in this model has capacity constraints. Players in this game choose routes from some sources to one sink. The cost of passing each arc is determined by an increasing and convex function that depends on the number of players. Algorithms for finding the Nash equilibrium and social optimum are developed. These algorithms have a polynomial time complexity. The model can be used for transport networks with limited traffic flows.

Translated title of the contributionАтомическая игра маршрутизации с ограничением на пропускную способность
Original languageEnglish
Pages (from-to)1901-1911
Number of pages11
JournalAutomation and Remote Control
Volume80
Issue number10
DOIs
StatePublished - Oct 2019

    Scopus subject areas

  • Applied Mathematics

    Research areas

  • network games, routing games, network flows, Nash equilibrium, algorithm for finding equilibrium

ID: 148133059