DOI

The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.

Язык оригиналаанглийский
Номер статьи04016
ЖурналMATEC Web of Conferences
Том245
DOI
СостояниеОпубликовано - 5 дек 2018
Событие2018 International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018 - Saint-Petersburg, Российская Федерация
Продолжительность: 19 ноя 201820 ноя 2018

    Предметные области Scopus

  • Химия (все)
  • Материаловедение (все)
  • Технология (все)

ID: 49215120