Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › Рецензирование
Towards Mitigating the Eye Gaze Tracking Uncertainty in Virtual Reality. / Ryabinin, Konstantin ; Chuprina, Svetlana .
Computational Science - ICCS 2022, 22nd International Conference, Proceedings: 22nd International Conference, London, UK, June 21–23, 2022, Proceedings, Part IV. ред. / Derek Groen; Clélia de Mulatier; Valeria V. Krzhizhanovskaya; Peter M.A. Sloot; Maciej Paszynski; Jack J. Dongarra. Cham : Springer Nature, 2022. стр. 623-636 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Том 13353 LNCS).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › Рецензирование
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TY - GEN
T1 - Towards Mitigating the Eye Gaze Tracking Uncertainty in Virtual Reality
AU - Ryabinin, Konstantin
AU - Chuprina, Svetlana
N1 - Ryabinin, K., Chuprina, S. (2022). Towards Mitigating the Eye Gaze Tracking Uncertainty in Virtual Reality. In: Groen, D., de Mulatier, C., Paszynski, M., Krzhizhanovskaya, V.V., Dongarra, J.J., Sloot, P.M.A. (eds) Computational Science – ICCS 2022. ICCS 2022. Lecture Notes in Computer Science, vol 13353. Springer, Cham. https://doi.org/10.1007/978-3-031-08760-8_51 Publisher Copyright: © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - We propose a novel algorithm to evaluate and mitigate the uncertainty of data reported by eye gaze tracking devices embedded in virtual reality head-mounted displays. Our algorithm first is calibrated by leveraging unit quaternions to encode angular differences between reported and ground-truth gaze directions, then interpolates these quaternions for each gaze sample, and finally corrects gaze directions by rotating them using interpolated quaternions. The real part of the interpolated quaternion is used as the certainty factor for the corresponding gaze direction sample. The proposed algorithm is implemented in the VRSciVi Workbench within the ontology-driven SciVi visual analytics platform and can be used to improve the eye gaze tracking quality in different virtual reality applications including the ones for Digital Humanities research. The tests of the proposed algorithm revealed its capability of increasing eye tracking accuracy by 25% and precision by 32% compared with the raw output of the Tobii tracker embedded in the Vive Pro Eye head-mounted display. In addition, the certainty factors calculated help to acknowledge the quality of reported gaze directions in the subsequent data analysis stages. Due to the ontology-driven software generation, the proposed approach enables high-level adaptation to the specifics of the experiments in virtual reality.Keywords
AB - We propose a novel algorithm to evaluate and mitigate the uncertainty of data reported by eye gaze tracking devices embedded in virtual reality head-mounted displays. Our algorithm first is calibrated by leveraging unit quaternions to encode angular differences between reported and ground-truth gaze directions, then interpolates these quaternions for each gaze sample, and finally corrects gaze directions by rotating them using interpolated quaternions. The real part of the interpolated quaternion is used as the certainty factor for the corresponding gaze direction sample. The proposed algorithm is implemented in the VRSciVi Workbench within the ontology-driven SciVi visual analytics platform and can be used to improve the eye gaze tracking quality in different virtual reality applications including the ones for Digital Humanities research. The tests of the proposed algorithm revealed its capability of increasing eye tracking accuracy by 25% and precision by 32% compared with the raw output of the Tobii tracker embedded in the Vive Pro Eye head-mounted display. In addition, the certainty factors calculated help to acknowledge the quality of reported gaze directions in the subsequent data analysis stages. Due to the ontology-driven software generation, the proposed approach enables high-level adaptation to the specifics of the experiments in virtual reality.Keywords
KW - Eye tracking
KW - Ontology-driven software generation
KW - Quaternion-based model
KW - Uncertainty mitigation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85134336895&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/1b9a9159-5e95-3b7e-997d-f02554bdf63b/
U2 - 10.1007/978-3-031-08760-8_51
DO - 10.1007/978-3-031-08760-8_51
M3 - Conference contribution
SN - 978-3-031-08759-2
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 623
EP - 636
BT - Computational Science - ICCS 2022, 22nd International Conference, Proceedings
A2 - Groen, Derek
A2 - de Mulatier, Clélia
A2 - Krzhizhanovskaya, Valeria V.
A2 - Sloot, Peter M.A.
A2 - Paszynski, Maciej
A2 - Dongarra, Jack J.
PB - Springer Nature
CY - Cham
T2 - Computational Science – ICCS 2022
Y2 - 21 June 2022 through 23 June 2022
ER -
ID: 100626349