Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › Рецензирование
Towards computer game research area in Russia. / Sergeyeva, O.; Kononova, O.; Orekh, E.; Kudriavtceva , M.
Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers. Springer Nature, 2016. стр. 72-81 (Communications in Computer and Information Science; Том 674).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › Рецензирование
}
TY - GEN
T1 - Towards computer game research area in Russia
AU - Sergeyeva, O.
AU - Kononova, O.
AU - Orekh, E.
AU - Kudriavtceva , M.
N1 - Sergeyeva, O., Kononova, O., Orekh, E., Kudriavtceva, M. (2016). Towards Computer Game Research Area in Russia. In: Chugunov, A., Bolgov, R., Kabanov, Y., Kampis, G., Wimmer, M. (eds) Digital Transformation and Global Society. DTGS 2016. Communications in Computer and Information Science, vol 674. Springer, Cham. https://doi.org/10.1007/978-3-319-49700-6_9
PY - 2016
Y1 - 2016
N2 - Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/).We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community.Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.
AB - Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/).We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community.Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.
KW - computer games
KW - scientific review
KW - content analysis
KW - Russian scientific journals
U2 - 10.1007/978-3-319-49700-6_9
DO - 10.1007/978-3-319-49700-6_9
M3 - Conference contribution
SN - 9783319496993
T3 - Communications in Computer and Information Science
SP - 72
EP - 81
BT - Digital Transformation and Global Society
PB - Springer Nature
T2 - 1st International Conference on Digital Transformation and Global Society, DTGS 2016
Y2 - 22 June 2016 through 24 June 2016
ER -
ID: 106624124