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Towards computer game research area in Russia. / Sergeyeva, O.; Kononova, O.; Orekh, E.; Kudriavtceva , M.

Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers. Springer Nature, 2016. стр. 72-81 (Communications in Computer and Information Science; Том 674).

Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференцииРецензирование

Harvard

Sergeyeva, O, Kononova, O, Orekh, E & Kudriavtceva , M 2016, Towards computer game research area in Russia. в Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers. Communications in Computer and Information Science, Том. 674, Springer Nature, стр. 72-81, 1st International Conference on Digital Transformation and Global Society, DTGS 2016, St. Petersburg, Российская Федерация, 22/06/16. https://doi.org/10.1007/978-3-319-49700-6_9

APA

Sergeyeva, O., Kononova, O., Orekh, E., & Kudriavtceva , M. (2016). Towards computer game research area in Russia. в Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers (стр. 72-81). (Communications in Computer and Information Science; Том 674). Springer Nature. https://doi.org/10.1007/978-3-319-49700-6_9

Vancouver

Sergeyeva O, Kononova O, Orekh E, Kudriavtceva M. Towards computer game research area in Russia. в Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers. Springer Nature. 2016. стр. 72-81. (Communications in Computer and Information Science). https://doi.org/10.1007/978-3-319-49700-6_9

Author

Sergeyeva, O. ; Kononova, O. ; Orekh, E. ; Kudriavtceva , M. / Towards computer game research area in Russia. Digital Transformation and Global Society: First International Conference, DTGS 2016, St. Petersburg, Russia, June 22-24, 2016, Revised Selected Papers. Springer Nature, 2016. стр. 72-81 (Communications in Computer and Information Science).

BibTeX

@inproceedings{3baf9eff5565467eb904a2ad5d774258,
title = "Towards computer game research area in Russia",
abstract = "Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/).We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community.Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.",
keywords = "computer games, scientific review, content analysis, Russian scientific journals",
author = "O. Sergeyeva and O. Kononova and E. Orekh and M. Kudriavtceva",
note = "Sergeyeva, O., Kononova, O., Orekh, E., Kudriavtceva, M. (2016). Towards Computer Game Research Area in Russia. In: Chugunov, A., Bolgov, R., Kabanov, Y., Kampis, G., Wimmer, M. (eds) Digital Transformation and Global Society. DTGS 2016. Communications in Computer and Information Science, vol 674. Springer, Cham. https://doi.org/10.1007/978-3-319-49700-6_9; 1st International Conference on Digital Transformation and Global Society, DTGS 2016 ; Conference date: 22-06-2016 Through 24-06-2016",
year = "2016",
doi = "10.1007/978-3-319-49700-6_9",
language = "English",
isbn = "9783319496993",
series = "Communications in Computer and Information Science",
publisher = "Springer Nature",
pages = "72--81",
booktitle = "Digital Transformation and Global Society",
address = "Germany",

}

RIS

TY - GEN

T1 - Towards computer game research area in Russia

AU - Sergeyeva, O.

AU - Kononova, O.

AU - Orekh, E.

AU - Kudriavtceva , M.

N1 - Sergeyeva, O., Kononova, O., Orekh, E., Kudriavtceva, M. (2016). Towards Computer Game Research Area in Russia. In: Chugunov, A., Bolgov, R., Kabanov, Y., Kampis, G., Wimmer, M. (eds) Digital Transformation and Global Society. DTGS 2016. Communications in Computer and Information Science, vol 674. Springer, Cham. https://doi.org/10.1007/978-3-319-49700-6_9

PY - 2016

Y1 - 2016

N2 - Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/).We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community.Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.

AB - Computer games are the new research theme for social scientists and humanitarians with increased interest over the past 10–15 years. To evaluate the dynamics of research interest to the different thematic aspects of computer games expansion we made the review of the Russian scientific journals for the period 2005–2016 by the e-Library «Humanitariana» having the function of a flexible thematic full-text search. This information system is developed at the ITMO University. We used the methods of frequency-oriented search. We analyzed material of articles (N = 601) which were placed on the portal e-LIBRARY (http://elibrary.ru/).We based on the idea that the language of scientific publications as well as the mass media language is included in the formation of the “agenda-setting”. Scientific agenda manifested in the fact that the importance of certain issues, ideas, approaches were determined by the frequency of their reference in journal publications. It creates a set of scientific topics that are understood as the most important by research community.Firstly, our results allow to see “top concepts” or “hot zone” as a set of burning issues reflecting the specificity of texts devoted to computer games. Secondly, we identified meaningful groups and analyzed their composition in denotative and connotative aspects in the set of top concepts. Third, we examined the dynamics of the use of terms for years, such as “addiction”, “child”, “teenager”, “education”, it helps to interpret the development of computer games research subject. In conclusion we discussed lack in area of Russian computer games studies.

KW - computer games

KW - scientific review

KW - content analysis

KW - Russian scientific journals

U2 - 10.1007/978-3-319-49700-6_9

DO - 10.1007/978-3-319-49700-6_9

M3 - Conference contribution

SN - 9783319496993

T3 - Communications in Computer and Information Science

SP - 72

EP - 81

BT - Digital Transformation and Global Society

PB - Springer Nature

T2 - 1st International Conference on Digital Transformation and Global Society, DTGS 2016

Y2 - 22 June 2016 through 24 June 2016

ER -

ID: 106624124