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Symmetric Attack-Defense Game with Incomplete Information. / Liu, Jiarui; Mazalov, Vladimir.

в: International Game Theory Review, 08.2026.

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@article{127cffbea5ef4ca68e40e837975b90ea,
title = "Symmetric Attack-Defense Game with Incomplete Information",
abstract = "This paper studies an attack-defense game with incomplete information. The game involves two players: the defender and the attacker. The defender locks objects. The attacker then tests the objects and obtains information with random errors. When attacking an unlocked object, the attacker wins the game. Sonin?s complex ?fill-and-switch? strategy is reduced to a simple threshold rule: the attacker targets nodes with a negative signal when the sum of sensitivity and specificity is greater than one, nodes with a positive signal when the sum is less than one, and randomizes when the sum is one. The defender allocates locks uniformly at random. Exact expressions for the attacker?s equilibrium strategy are obtained, as well as analytical expressions for the game value. The game value satisfies duality, reaches its minimum when the sum of sensitivity and specificity is one, and converges to the node value at rate O( 1 n). This makes the LBT model a practical tool for security applications.",
author = "Jiarui Liu and Vladimir Mazalov",
note = "doi: 10.1142/S0219198926500192",
year = "2026",
month = aug,
doi = "10.1142/S0219198926500192",
language = "русский",
journal = "International Game Theory Review",
issn = "0219-1989",
publisher = "WORLD SCIENTIFIC PUBL CO PTE LTD",

}

RIS

TY - JOUR

T1 - Symmetric Attack-Defense Game with Incomplete Information

AU - Liu, Jiarui

AU - Mazalov, Vladimir

N1 - doi: 10.1142/S0219198926500192

PY - 2026/8

Y1 - 2026/8

N2 - This paper studies an attack-defense game with incomplete information. The game involves two players: the defender and the attacker. The defender locks objects. The attacker then tests the objects and obtains information with random errors. When attacking an unlocked object, the attacker wins the game. Sonin?s complex ?fill-and-switch? strategy is reduced to a simple threshold rule: the attacker targets nodes with a negative signal when the sum of sensitivity and specificity is greater than one, nodes with a positive signal when the sum is less than one, and randomizes when the sum is one. The defender allocates locks uniformly at random. Exact expressions for the attacker?s equilibrium strategy are obtained, as well as analytical expressions for the game value. The game value satisfies duality, reaches its minimum when the sum of sensitivity and specificity is one, and converges to the node value at rate O( 1 n). This makes the LBT model a practical tool for security applications.

AB - This paper studies an attack-defense game with incomplete information. The game involves two players: the defender and the attacker. The defender locks objects. The attacker then tests the objects and obtains information with random errors. When attacking an unlocked object, the attacker wins the game. Sonin?s complex ?fill-and-switch? strategy is reduced to a simple threshold rule: the attacker targets nodes with a negative signal when the sum of sensitivity and specificity is greater than one, nodes with a positive signal when the sum is less than one, and randomizes when the sum is one. The defender allocates locks uniformly at random. Exact expressions for the attacker?s equilibrium strategy are obtained, as well as analytical expressions for the game value. The game value satisfies duality, reaches its minimum when the sum of sensitivity and specificity is one, and converges to the node value at rate O( 1 n). This makes the LBT model a practical tool for security applications.

U2 - 10.1142/S0219198926500192

DO - 10.1142/S0219198926500192

M3 - статья

JO - International Game Theory Review

JF - International Game Theory Review

SN - 0219-1989

ER -

ID: 159038192