Результаты исследований: Научные публикации в периодических изданиях › статья в журнале по материалам конференции › Рецензирование
Simulation of multi-agent interaction between mobile operators and users. / Zaitseva, I. V.; Malafeyev, O. A.; Kefeli, I. F.; Poddubnaya, N. V.; Shuvaev, A. V.
в: IOP Conference Series: Materials Science and Engineering, Том 873, № 1, 012038, 07.07.2020.Результаты исследований: Научные публикации в периодических изданиях › статья в журнале по материалам конференции › Рецензирование
}
TY - JOUR
T1 - Simulation of multi-agent interaction between mobile operators and users
AU - Zaitseva, I. V.
AU - Malafeyev, O. A.
AU - Kefeli, I. F.
AU - Poddubnaya, N. V.
AU - Shuvaev, A. V.
N1 - Funding Information: The work is partially supported by the RFBR grant # 18-01-00796. Publisher Copyright: © 2020 Published under licence by IOP Publishing Ltd. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/7/7
Y1 - 2020/7/7
N2 - Game-theoretic models for two classes of players are considered in this paper. The first class will consist of mobile operators, who, based on information about competitors' actions, will plan changes in prices for services. The second class will consist of dedicated user cohorts who, depending on the current situation, will plan their actions, namely, change or not change the operator. The presented models solve the problem of maximizing the income of mobile operators and minimizing the cost of communication by users. A turn-based game is considered where a possible strategy for a first-class player will be considered a non-zero price vector for the provided communication services. A possible strategy for a second-class player will be considered the sequence of choosing a mobile operator for each of the services. The payoff function of both classes players will be built at each stage. According to the winnings, there is a compromise solution for different classes of players.
AB - Game-theoretic models for two classes of players are considered in this paper. The first class will consist of mobile operators, who, based on information about competitors' actions, will plan changes in prices for services. The second class will consist of dedicated user cohorts who, depending on the current situation, will plan their actions, namely, change or not change the operator. The presented models solve the problem of maximizing the income of mobile operators and minimizing the cost of communication by users. A turn-based game is considered where a possible strategy for a first-class player will be considered a non-zero price vector for the provided communication services. A possible strategy for a second-class player will be considered the sequence of choosing a mobile operator for each of the services. The payoff function of both classes players will be built at each stage. According to the winnings, there is a compromise solution for different classes of players.
KW - game tree
KW - Game-theoretic model
KW - mobile communication
KW - multi-agent interaction
KW - operator
KW - user
UR - http://www.scopus.com/inward/record.url?scp=85089542560&partnerID=8YFLogxK
U2 - 10.1088/1757-899X/873/1/012038
DO - 10.1088/1757-899X/873/1/012038
M3 - Conference article
AN - SCOPUS:85089542560
VL - 873
JO - IOP Conference Series: Materials Science and Engineering
JF - IOP Conference Series: Materials Science and Engineering
SN - 1757-8981
IS - 1
M1 - 012038
T2 - 1st International Conference on Innovative Informational and Engineering Technologies, IIET 2020
Y2 - 28 May 2020 through 29 May 2020
ER -
ID: 69962503