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Shift to digital gamification in political life (Russian cases). / Sergeyeva, Olga; Orekh, Ekaterina; Bogomiagkova, Elena; Kolesnik, Natalia.

Proceedings of the 4th International Conference on Smart City Applications, SCA 2019. Association for Computing Machinery, 2019. a73 (ACM International Conference Proceeding Series).

Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференцииРецензирование

Harvard

Sergeyeva, O, Orekh, E, Bogomiagkova, E & Kolesnik, N 2019, Shift to digital gamification in political life (Russian cases). в Proceedings of the 4th International Conference on Smart City Applications, SCA 2019., a73, ACM International Conference Proceeding Series, Association for Computing Machinery, 4th International Conference on Smart City Applications, SCA 2019, Casablanca, Марокко, 2/10/19. https://doi.org/10.1145/3368756.3369057

APA

Sergeyeva, O., Orekh, E., Bogomiagkova, E., & Kolesnik, N. (2019). Shift to digital gamification in political life (Russian cases). в Proceedings of the 4th International Conference on Smart City Applications, SCA 2019 [a73] (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3368756.3369057

Vancouver

Sergeyeva O, Orekh E, Bogomiagkova E, Kolesnik N. Shift to digital gamification in political life (Russian cases). в Proceedings of the 4th International Conference on Smart City Applications, SCA 2019. Association for Computing Machinery. 2019. a73. (ACM International Conference Proceeding Series). https://doi.org/10.1145/3368756.3369057

Author

Sergeyeva, Olga ; Orekh, Ekaterina ; Bogomiagkova, Elena ; Kolesnik, Natalia. / Shift to digital gamification in political life (Russian cases). Proceedings of the 4th International Conference on Smart City Applications, SCA 2019. Association for Computing Machinery, 2019. (ACM International Conference Proceeding Series).

BibTeX

@inproceedings{f4b3d9fdecbc4f1f8f2176e0439fbb9e,
title = "Shift to digital gamification in political life (Russian cases)",
abstract = "Authors analyzed the methods of gamification in the practices of civic and political participation, and identified research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual {"}growth points{"} of social analytics of gamification. Particular attention is paid to cases related to game mechanics of public participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by the political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. After the elections to the municipal authorities in Moscow, this process is referred to as “uberization of politics” or “politics without barriers” that is based on the principle of “open doors”. Authors discussed political Internet technologies as the most popular services in the field of political consulting in modern Russia.",
keywords = "Computer game, Election campaign, Gamification, Newsgames, Participatory democracy, Political participation, Russia",
author = "Olga Sergeyeva and Ekaterina Orekh and Elena Bogomiagkova and Natalia Kolesnik",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.; 4th International Conference on Smart City Applications, SCA 2019 ; Conference date: 02-10-2019 Through 04-10-2019",
year = "2019",
month = oct,
day = "2",
doi = "10.1145/3368756.3369057",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
booktitle = "Proceedings of the 4th International Conference on Smart City Applications, SCA 2019",
address = "United States",

}

RIS

TY - GEN

T1 - Shift to digital gamification in political life (Russian cases)

AU - Sergeyeva, Olga

AU - Orekh, Ekaterina

AU - Bogomiagkova, Elena

AU - Kolesnik, Natalia

N1 - Publisher Copyright: © 2019 Association for Computing Machinery.

PY - 2019/10/2

Y1 - 2019/10/2

N2 - Authors analyzed the methods of gamification in the practices of civic and political participation, and identified research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual "growth points" of social analytics of gamification. Particular attention is paid to cases related to game mechanics of public participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by the political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. After the elections to the municipal authorities in Moscow, this process is referred to as “uberization of politics” or “politics without barriers” that is based on the principle of “open doors”. Authors discussed political Internet technologies as the most popular services in the field of political consulting in modern Russia.

AB - Authors analyzed the methods of gamification in the practices of civic and political participation, and identified research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual "growth points" of social analytics of gamification. Particular attention is paid to cases related to game mechanics of public participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by the political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. After the elections to the municipal authorities in Moscow, this process is referred to as “uberization of politics” or “politics without barriers” that is based on the principle of “open doors”. Authors discussed political Internet technologies as the most popular services in the field of political consulting in modern Russia.

KW - Computer game

KW - Election campaign

KW - Gamification

KW - Newsgames

KW - Participatory democracy

KW - Political participation

KW - Russia

UR - http://www.scopus.com/inward/record.url?scp=85077743891&partnerID=8YFLogxK

U2 - 10.1145/3368756.3369057

DO - 10.1145/3368756.3369057

M3 - Conference contribution

AN - SCOPUS:85077743891

T3 - ACM International Conference Proceeding Series

BT - Proceedings of the 4th International Conference on Smart City Applications, SCA 2019

PB - Association for Computing Machinery

T2 - 4th International Conference on Smart City Applications, SCA 2019

Y2 - 2 October 2019 through 4 October 2019

ER -

ID: 99403364