Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
Shift to digital gamification in political life (Russian cases). / Sergeyeva, Olga; Orekh, Ekaterina; Bogomiagkova, Elena; Kolesnik, Natalia.
Proceedings of the 4th International Conference on Smart City Applications, SCA 2019. Association for Computing Machinery, 2019. a73 (ACM International Conference Proceeding Series).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
}
TY - GEN
T1 - Shift to digital gamification in political life (Russian cases)
AU - Sergeyeva, Olga
AU - Orekh, Ekaterina
AU - Bogomiagkova, Elena
AU - Kolesnik, Natalia
N1 - Publisher Copyright: © 2019 Association for Computing Machinery.
PY - 2019/10/2
Y1 - 2019/10/2
N2 - Authors analyzed the methods of gamification in the practices of civic and political participation, and identified research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual "growth points" of social analytics of gamification. Particular attention is paid to cases related to game mechanics of public participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by the political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. After the elections to the municipal authorities in Moscow, this process is referred to as “uberization of politics” or “politics without barriers” that is based on the principle of “open doors”. Authors discussed political Internet technologies as the most popular services in the field of political consulting in modern Russia.
AB - Authors analyzed the methods of gamification in the practices of civic and political participation, and identified research questions about the problems and prospects of this trend of social inclusion. Gamification creates a new experience of political actors, be it a leader, a political consultant or a representative of the masses; a review of the research allows us to clarify the actual "growth points" of social analytics of gamification. Particular attention is paid to cases related to game mechanics of public participation, immersive journalism and the use of digital resources by political technologists in election campaigns. The analysis of the scientific discussion about urban participatory democracy revealed that the success of these practices is influenced not only by the political will of the coordination potential of the local social structure but also by autonomy and financial capabilities of a political organization interested in civil participation and the design of the participation process. The possible examples of immersive journalism and its gamified product, newsgames, in Russian realities are such information resources as “Lentach” and “Meduza”. New digital products are actively used by politicians and political technologists at the federal and regional levels. After the elections to the municipal authorities in Moscow, this process is referred to as “uberization of politics” or “politics without barriers” that is based on the principle of “open doors”. Authors discussed political Internet technologies as the most popular services in the field of political consulting in modern Russia.
KW - Computer game
KW - Election campaign
KW - Gamification
KW - Newsgames
KW - Participatory democracy
KW - Political participation
KW - Russia
UR - http://www.scopus.com/inward/record.url?scp=85077743891&partnerID=8YFLogxK
U2 - 10.1145/3368756.3369057
DO - 10.1145/3368756.3369057
M3 - Conference contribution
AN - SCOPUS:85077743891
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 4th International Conference on Smart City Applications, SCA 2019
PB - Association for Computing Machinery
T2 - 4th International Conference on Smart City Applications, SCA 2019
Y2 - 2 October 2019 through 4 October 2019
ER -
ID: 99403364