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Reinventing “Magic Circle” in the Age of Internet Government Control: The Lessons of Videogame Law for Modern Practices of Legal Interpretation. / Архипов, Владислав Владимирович.

в: Legal Issues in the Digital Age, № 1, 2020, стр. 79-98.

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@article{1d0607df7553494983332939e0e190dd,
title = "Reinventing “Magic Circle” in the Age of Internet Government Control: The Lessons of Videogame Law for Modern Practices of Legal Interpretation",
abstract = "The restrictions for disseminating certain kinds of information that is considered publicly offensive and (or) dangerous has made topical a fundamental problem of the limits of reasonable interpretation and application of law to the contexts that could be characterized asvirtual, playful or otherwise non-serious. From the standpoint of interdisciplinary approach including mostly philosophy of law and game studies, the underlying problem reflected in the representative examples above, has substantial similarities with the “magic circle” conceptstudied in the research direction that is conventionally called “videogame law”. However, existing theories of magic circle, both in game studies and law, are not satisfactory to resolve this problem. The article suggests that the solution can be found in theoretical sociology concept of “generalized symbolic media”. If an object of social relationship is an “external referent of value” of such media and has convertible “socio-currency value”, this means that such object is significant enough to be included into the scope of legal regulation. However, for the application of law to be appropriate without doubt, such an object should also sharefunctional similarity with the core meaning of the relevant legal norm. Together, these two criteria, conventionally designated as “the criterion of seriousness” and “the criterion of reality”, are necessary and sufficient to assert that interpretation and application of law is not absurd,but reasonable in cases related to virtual reality that is characterized by possibility to include simulation that is out of scope of law. ",
author = "Архипов, {Владислав Владимирович}",
year = "2020",
doi = "10.17323/2713-2749.2020.1.79.98",
language = "English",
pages = "79--98",
journal = "Legal Issues in the Digital Age",
issn = "2713-2749",
publisher = "Издательский дом НИУ ВШЭ",
number = "1",

}

RIS

TY - JOUR

T1 - Reinventing “Magic Circle” in the Age of Internet Government Control: The Lessons of Videogame Law for Modern Practices of Legal Interpretation

AU - Архипов, Владислав Владимирович

PY - 2020

Y1 - 2020

N2 - The restrictions for disseminating certain kinds of information that is considered publicly offensive and (or) dangerous has made topical a fundamental problem of the limits of reasonable interpretation and application of law to the contexts that could be characterized asvirtual, playful or otherwise non-serious. From the standpoint of interdisciplinary approach including mostly philosophy of law and game studies, the underlying problem reflected in the representative examples above, has substantial similarities with the “magic circle” conceptstudied in the research direction that is conventionally called “videogame law”. However, existing theories of magic circle, both in game studies and law, are not satisfactory to resolve this problem. The article suggests that the solution can be found in theoretical sociology concept of “generalized symbolic media”. If an object of social relationship is an “external referent of value” of such media and has convertible “socio-currency value”, this means that such object is significant enough to be included into the scope of legal regulation. However, for the application of law to be appropriate without doubt, such an object should also sharefunctional similarity with the core meaning of the relevant legal norm. Together, these two criteria, conventionally designated as “the criterion of seriousness” and “the criterion of reality”, are necessary and sufficient to assert that interpretation and application of law is not absurd,but reasonable in cases related to virtual reality that is characterized by possibility to include simulation that is out of scope of law.

AB - The restrictions for disseminating certain kinds of information that is considered publicly offensive and (or) dangerous has made topical a fundamental problem of the limits of reasonable interpretation and application of law to the contexts that could be characterized asvirtual, playful or otherwise non-serious. From the standpoint of interdisciplinary approach including mostly philosophy of law and game studies, the underlying problem reflected in the representative examples above, has substantial similarities with the “magic circle” conceptstudied in the research direction that is conventionally called “videogame law”. However, existing theories of magic circle, both in game studies and law, are not satisfactory to resolve this problem. The article suggests that the solution can be found in theoretical sociology concept of “generalized symbolic media”. If an object of social relationship is an “external referent of value” of such media and has convertible “socio-currency value”, this means that such object is significant enough to be included into the scope of legal regulation. However, for the application of law to be appropriate without doubt, such an object should also sharefunctional similarity with the core meaning of the relevant legal norm. Together, these two criteria, conventionally designated as “the criterion of seriousness” and “the criterion of reality”, are necessary and sufficient to assert that interpretation and application of law is not absurd,but reasonable in cases related to virtual reality that is characterized by possibility to include simulation that is out of scope of law.

U2 - 10.17323/2713-2749.2020.1.79.98

DO - 10.17323/2713-2749.2020.1.79.98

M3 - Article

SP - 79

EP - 98

JO - Legal Issues in the Digital Age

JF - Legal Issues in the Digital Age

SN - 2713-2749

IS - 1

ER -

ID: 74782443