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Generative games in aviation. / Ponomarenko, Vladimir; Tretyakov, Vitaliy; Zakharov, Alexander.

Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics. ред. / Yushi Fujita; Sebastiano Bagnara; Riccardo Tartaglia; Sara Albolino; Thomas Alexander. Springer Nature, 2019. стр. 576-581 2 (Advances in Intelligent Systems and Computing; Том 823).

Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференциинаучнаяРецензирование

Harvard

Ponomarenko, V, Tretyakov, V & Zakharov, A 2019, Generative games in aviation. в Y Fujita, S Bagnara, R Tartaglia, S Albolino & T Alexander (ред.), Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics., 2, Advances in Intelligent Systems and Computing, Том. 823, Springer Nature, стр. 576-581, 20th Congress of the International Ergonomics Association, IEA 2018, Florence, Италия, 26/08/18. https://doi.org/10.1007/978-3-319-96074-6_59

APA

Ponomarenko, V., Tretyakov, V., & Zakharov, A. (2019). Generative games in aviation. в Y. Fujita, S. Bagnara, R. Tartaglia, S. Albolino, & T. Alexander (Ред.), Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics (стр. 576-581). [2] (Advances in Intelligent Systems and Computing; Том 823). Springer Nature. https://doi.org/10.1007/978-3-319-96074-6_59

Vancouver

Ponomarenko V, Tretyakov V, Zakharov A. Generative games in aviation. в Fujita Y, Bagnara S, Tartaglia R, Albolino S, Alexander T, Редакторы, Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics. Springer Nature. 2019. стр. 576-581. 2. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-3-319-96074-6_59

Author

Ponomarenko, Vladimir ; Tretyakov, Vitaliy ; Zakharov, Alexander. / Generative games in aviation. Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics. Редактор / Yushi Fujita ; Sebastiano Bagnara ; Riccardo Tartaglia ; Sara Albolino ; Thomas Alexander. Springer Nature, 2019. стр. 576-581 (Advances in Intelligent Systems and Computing).

BibTeX

@inproceedings{e047c4139d0b4fbaad547f6a2ee6471c,
title = "Generative games in aviation",
abstract = "The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants{\textquoteright} experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants{\textquoteright} interaction in a game situation together with resorting to one{\textquoteright}s own scenario.",
keywords = "Competencies, Generative games, Ground & simulator training, Human factors/CRM training, Image of a professional, International standards, Professional pilot training, Safety",
author = "Vladimir Ponomarenko and Vitaliy Tretyakov and Alexander Zakharov",
note = "Ponomarenko V., Tretyakov V., Zakharov A. GENERATIVE GAMES IN AVIATION // Advances in Intelligent Systems and Computing (см. в книгах). 2019. Т. 823. С. 576-581; 20th Congress of the International Ergonomics Association, IEA 2018 ; Conference date: 26-08-2018 Through 30-08-2018",
year = "2019",
doi = "10.1007/978-3-319-96074-6_59",
language = "English",
isbn = "9783319960739",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Nature",
pages = "576--581",
editor = "Yushi Fujita and Sebastiano Bagnara and Riccardo Tartaglia and Sara Albolino and Thomas Alexander",
booktitle = "Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI",
address = "Germany",

}

RIS

TY - GEN

T1 - Generative games in aviation

AU - Ponomarenko, Vladimir

AU - Tretyakov, Vitaliy

AU - Zakharov, Alexander

N1 - Ponomarenko V., Tretyakov V., Zakharov A. GENERATIVE GAMES IN AVIATION // Advances in Intelligent Systems and Computing (см. в книгах). 2019. Т. 823. С. 576-581

PY - 2019

Y1 - 2019

N2 - The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.

AB - The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.

KW - Competencies

KW - Generative games

KW - Ground & simulator training

KW - Human factors/CRM training

KW - Image of a professional

KW - International standards

KW - Professional pilot training

KW - Safety

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U2 - 10.1007/978-3-319-96074-6_59

DO - 10.1007/978-3-319-96074-6_59

M3 - Conference contribution

AN - SCOPUS:85051785850

SN - 9783319960739

T3 - Advances in Intelligent Systems and Computing

SP - 576

EP - 581

BT - Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI

A2 - Fujita, Yushi

A2 - Bagnara, Sebastiano

A2 - Tartaglia, Riccardo

A2 - Albolino, Sara

A2 - Alexander, Thomas

PB - Springer Nature

T2 - 20th Congress of the International Ergonomics Association, IEA 2018

Y2 - 26 August 2018 through 30 August 2018

ER -

ID: 76343306