Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
Generative games in aviation. / Ponomarenko, Vladimir; Tretyakov, Vitaliy; Zakharov, Alexander.
Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI: Transport Ergonomics and Human Factors TEHF, Aerospace Human Factors and Ergonomics. ред. / Yushi Fujita; Sebastiano Bagnara; Riccardo Tartaglia; Sara Albolino; Thomas Alexander. Springer Nature, 2019. стр. 576-581 2 (Advances in Intelligent Systems and Computing; Том 823).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
}
TY - GEN
T1 - Generative games in aviation
AU - Ponomarenko, Vladimir
AU - Tretyakov, Vitaliy
AU - Zakharov, Alexander
N1 - Ponomarenko V., Tretyakov V., Zakharov A. GENERATIVE GAMES IN AVIATION // Advances in Intelligent Systems and Computing (см. в книгах). 2019. Т. 823. С. 576-581
PY - 2019
Y1 - 2019
N2 - The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.
AB - The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity. An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety. In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game. During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making. In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.
KW - Competencies
KW - Generative games
KW - Ground & simulator training
KW - Human factors/CRM training
KW - Image of a professional
KW - International standards
KW - Professional pilot training
KW - Safety
UR - http://www.scopus.com/inward/record.url?scp=85051785850&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-96074-6_59
DO - 10.1007/978-3-319-96074-6_59
M3 - Conference contribution
AN - SCOPUS:85051785850
SN - 9783319960739
T3 - Advances in Intelligent Systems and Computing
SP - 576
EP - 581
BT - Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume VI
A2 - Fujita, Yushi
A2 - Bagnara, Sebastiano
A2 - Tartaglia, Riccardo
A2 - Albolino, Sara
A2 - Alexander, Thomas
PB - Springer Nature
T2 - 20th Congress of the International Ergonomics Association, IEA 2018
Y2 - 26 August 2018 through 30 August 2018
ER -
ID: 76343306