Standard

Creative Material Computing in a Laboratory Context. / Fedorova, Natalia; Montfort, Nick.

Издательский Центр «Академия», 2012.

Результаты исследований: Книги, отчёты, сборникиотчёт/доклад

Harvard

Fedorova, N & Montfort, N 2012, Creative Material Computing in a Laboratory Context. Издательский Центр «Академия». <http://nickm.com/trope_tank/TROPE-12-03.pdf>

APA

Fedorova, N., & Montfort, N. (2012). Creative Material Computing in a Laboratory Context. Издательский Центр «Академия». http://nickm.com/trope_tank/TROPE-12-03.pdf

Vancouver

Fedorova N, Montfort N. Creative Material Computing in a Laboratory Context. Издательский Центр «Академия», 2012.

Author

Fedorova, Natalia ; Montfort, Nick. / Creative Material Computing in a Laboratory Context. Издательский Центр «Академия», 2012.

BibTeX

@book{d216fcfeed864a088a38371f6b413b7f,
title = "Creative Material Computing in a Laboratory Context",
abstract = "Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.",
author = "Natalia Fedorova and Nick Montfort",
year = "2012",
language = "не определен",
publisher = "Издательский Центр «Академия»",
address = "Российская Федерация",

}

RIS

TY - BOOK

T1 - Creative Material Computing in a Laboratory Context

AU - Fedorova, Natalia

AU - Montfort, Nick

PY - 2012

Y1 - 2012

N2 - Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.

AB - Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.

M3 - отчёт/доклад

BT - Creative Material Computing in a Laboratory Context

PB - Издательский Центр «Академия»

ER -

ID: 4354591