Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. / Iakushkin, Oleg; Budlov, Egor; Uteshev, Alexei; Grishkin, Valery.
Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV. ред. / Sanjay Misra; et al. Springer Nature, 2019. стр. 752-760 (LNCS; Том 11622 ).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
}
TY - GEN
T1 - Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts
AU - Iakushkin, Oleg
AU - Budlov, Egor
AU - Uteshev, Alexei
AU - Grishkin, Valery
N1 - Conference code: 19
PY - 2019/7/29
Y1 - 2019/7/29
N2 - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.
AB - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.
KW - Archaeology
KW - Modelling
KW - Object reconstruction
KW - Photogrammetry
UR - http://www.scopus.com/inward/record.url?scp=85068616849&partnerID=8YFLogxK
UR - https://link.springer.com/chapter/10.1007/978-3-030-24305-0_56
U2 - 10.1007/978-3-030-24305-0_56
DO - 10.1007/978-3-030-24305-0_56
M3 - Conference contribution
AN - SCOPUS:85068616849
SN - 9783030243043
T3 - LNCS
SP - 752
EP - 760
BT - Computational Science and Its Applications – ICCSA 2019
A2 - Misra, Sanjay
A2 - , et al.
PB - Springer Nature
T2 - 19th International Conference on Computational Science and Its Applications, ICCSA 2019
Y2 - 1 July 2019 through 4 July 2019
ER -
ID: 45215461