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Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. / Iakushkin, Oleg; Budlov, Egor; Uteshev, Alexei; Grishkin, Valery.

Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV. ред. / Sanjay Misra; et al. Springer Nature, 2019. стр. 752-760 (LNCS; Том 11622 ).

Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференцийстатья в сборнике материалов конференциинаучнаяРецензирование

Harvard

Iakushkin, O, Budlov, E, Uteshev, A & Grishkin, V 2019, Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. в S Misra & EA (ред.), Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV. LNCS, Том. 11622 , Springer Nature, стр. 752-760, 19th International Conference on Computational Science and Its Applications, ICCSA 2019, Saint Petersburg, Российская Федерация, 1/07/19. https://doi.org/10.1007/978-3-030-24305-0_56

APA

Iakushkin, O., Budlov, E., Uteshev, A., & Grishkin, V. (2019). Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. в S. Misra, & E. A. (Ред.), Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV (стр. 752-760). (LNCS; Том 11622 ). Springer Nature. https://doi.org/10.1007/978-3-030-24305-0_56

Vancouver

Iakushkin O, Budlov E, Uteshev A, Grishkin V. Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. в Misra S, EA, Редакторы, Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV. Springer Nature. 2019. стр. 752-760. (LNCS). https://doi.org/10.1007/978-3-030-24305-0_56

Author

Iakushkin, Oleg ; Budlov, Egor ; Uteshev, Alexei ; Grishkin, Valery. / Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts. Computational Science and Its Applications – ICCSA 2019: 19th International Conference, Saint Petersburg, Russia, July 1–4, 2019, Proceedings, Part IV. Редактор / Sanjay Misra ; et al. Springer Nature, 2019. стр. 752-760 (LNCS).

BibTeX

@inproceedings{29c896aaadb7472a87cf2ced3f650c73,
title = "Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts",
abstract = "The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.",
keywords = "Archaeology, Modelling, Object reconstruction, Photogrammetry",
author = "Oleg Iakushkin and Egor Budlov and Alexei Uteshev and Valery Grishkin",
year = "2019",
month = jul,
day = "29",
doi = "10.1007/978-3-030-24305-0_56",
language = "English",
isbn = "9783030243043",
series = "LNCS",
publisher = "Springer Nature",
pages = "752--760",
editor = "Sanjay Misra and {et al.}",
booktitle = "Computational Science and Its Applications – ICCSA 2019",
address = "Germany",
note = "19th International Conference on Computational Science and Its Applications, ICCSA 2019 ; Conference date: 01-07-2019 Through 04-07-2019",

}

RIS

TY - GEN

T1 - Automated Creation of Unique Editable Textures for Three-Dimensional Models of Archaeological Artefacts

AU - Iakushkin, Oleg

AU - Budlov, Egor

AU - Uteshev, Alexei

AU - Grishkin, Valery

N1 - Conference code: 19

PY - 2019/7/29

Y1 - 2019/7/29

N2 - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

AB - The article is devoted to the description of the algorithm for obtaining a complete model from a colourless model of a stone and its prototype image with a material that allows you to manually make changes for greater detalization. Since it is often necessary to make some manual changes in the tasks of modelling archaeological objects, which necessarily requires special skills in working with complex software, as well as considerable time costs, the task was to implement an algorithm that facilitates this process. First, using an image of the object, PBR maps are created. After that, the UV map of the object is formed, and at the end, a unique PBR texture of the object is created. The algorithm was tested on a number of colourless models of stones and various images. At the output, we get an object wrapped in a texture obtained from the original image. Also, an extension for professional free software was created, allowing to make any additional changes in its texture if needed and get the desired result for the minimum number of user actions.

KW - Archaeology

KW - Modelling

KW - Object reconstruction

KW - Photogrammetry

UR - http://www.scopus.com/inward/record.url?scp=85068616849&partnerID=8YFLogxK

UR - https://link.springer.com/chapter/10.1007/978-3-030-24305-0_56

U2 - 10.1007/978-3-030-24305-0_56

DO - 10.1007/978-3-030-24305-0_56

M3 - Conference contribution

AN - SCOPUS:85068616849

SN - 9783030243043

T3 - LNCS

SP - 752

EP - 760

BT - Computational Science and Its Applications – ICCSA 2019

A2 - Misra, Sanjay

A2 - , et al.

PB - Springer Nature

T2 - 19th International Conference on Computational Science and Its Applications, ICCSA 2019

Y2 - 1 July 2019 through 4 July 2019

ER -

ID: 45215461