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An interactive control architecture for interpersonal coordination in mirror game. / Zhai, Chao; Chen, Michael Z.Q.; Alderisio, Francesco; Yu. Uteshev, Alexei; di Bernardo, Mario.

в: Control Engineering Practice, Том 80, 11.2018, стр. 36-48.

Результаты исследований: Научные публикации в периодических изданияхстатьяРецензирование

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Author

Zhai, Chao ; Chen, Michael Z.Q. ; Alderisio, Francesco ; Yu. Uteshev, Alexei ; di Bernardo, Mario. / An interactive control architecture for interpersonal coordination in mirror game. в: Control Engineering Practice. 2018 ; Том 80. стр. 36-48.

BibTeX

@article{46cc1d3e689145569c1b6864bb9fc5c1,
title = "An interactive control architecture for interpersonal coordination in mirror game",
abstract = "In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.",
keywords = "Control architecture, PD control, Motor signature, Mirror game, Virtual player, Control architecture, Mirror game, Motor signature, PD control, Virtual player, SYNCHRONIZATION, MOVEMENTS, ROBOT, VIRTUAL PLAYER, SOCIAL-INTERACTION, MODEL, PARADIGM",
author = "Chao Zhai and Chen, {Michael Z.Q.} and Francesco Alderisio and {Yu. Uteshev}, Alexei and {di Bernardo}, Mario",
note = "Funding Information: The authors wish to thank the anonymous reviewers for their constructive comments and also thank Prof. Krasimira Tsaneva-Atanasova and Dr. Piotr S{\l}owi{\'n}ski at the University of Exeter, UK for the insightful discussions and thank Prof. Benoit Bardy, Prof. Ludovic Marin and Dr. Robin Salesse at the University of Montpellier, France for collecting the experimental data that is used to validate the approach presented in this paper. This work is supported by National Natural Science Foundation of China under Grant 61873129 . Alexei Yu. Uteshev was supported by the RFBR, Russia according to the Project No. 17-29-04288. Publisher Copyright: {\textcopyright} 2018 Copyright: Copyright 2018 Elsevier B.V., All rights reserved.",
year = "2018",
month = nov,
doi = "10.1016/j.conengprac.2018.08.012",
language = "English",
volume = "80",
pages = "36--48",
journal = "Control Engineering Practice",
issn = "0967-0661",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - An interactive control architecture for interpersonal coordination in mirror game

AU - Zhai, Chao

AU - Chen, Michael Z.Q.

AU - Alderisio, Francesco

AU - Yu. Uteshev, Alexei

AU - di Bernardo, Mario

N1 - Funding Information: The authors wish to thank the anonymous reviewers for their constructive comments and also thank Prof. Krasimira Tsaneva-Atanasova and Dr. Piotr Słowiński at the University of Exeter, UK for the insightful discussions and thank Prof. Benoit Bardy, Prof. Ludovic Marin and Dr. Robin Salesse at the University of Montpellier, France for collecting the experimental data that is used to validate the approach presented in this paper. This work is supported by National Natural Science Foundation of China under Grant 61873129 . Alexei Yu. Uteshev was supported by the RFBR, Russia according to the Project No. 17-29-04288. Publisher Copyright: © 2018 Copyright: Copyright 2018 Elsevier B.V., All rights reserved.

PY - 2018/11

Y1 - 2018/11

N2 - In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.

AB - In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.

KW - Control architecture

KW - PD control

KW - Motor signature

KW - Mirror game

KW - Virtual player

KW - Control architecture

KW - Mirror game

KW - Motor signature

KW - PD control

KW - Virtual player

KW - SYNCHRONIZATION

KW - MOVEMENTS

KW - ROBOT

KW - VIRTUAL PLAYER

KW - SOCIAL-INTERACTION

KW - MODEL

KW - PARADIGM

UR - http://www.scopus.com/inward/record.url?scp=85052211969&partnerID=8YFLogxK

U2 - 10.1016/j.conengprac.2018.08.012

DO - 10.1016/j.conengprac.2018.08.012

M3 - Article

AN - SCOPUS:85052211969

VL - 80

SP - 36

EP - 48

JO - Control Engineering Practice

JF - Control Engineering Practice

SN - 0967-0661

ER -

ID: 32250068