Результаты исследований: Научные публикации в периодических изданиях › статья › Рецензирование
An interactive control architecture for interpersonal coordination in mirror game. / Zhai, Chao; Chen, Michael Z.Q.; Alderisio, Francesco; Yu. Uteshev, Alexei; di Bernardo, Mario.
в: Control Engineering Practice, Том 80, 11.2018, стр. 36-48.Результаты исследований: Научные публикации в периодических изданиях › статья › Рецензирование
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TY - JOUR
T1 - An interactive control architecture for interpersonal coordination in mirror game
AU - Zhai, Chao
AU - Chen, Michael Z.Q.
AU - Alderisio, Francesco
AU - Yu. Uteshev, Alexei
AU - di Bernardo, Mario
N1 - Funding Information: The authors wish to thank the anonymous reviewers for their constructive comments and also thank Prof. Krasimira Tsaneva-Atanasova and Dr. Piotr Słowiński at the University of Exeter, UK for the insightful discussions and thank Prof. Benoit Bardy, Prof. Ludovic Marin and Dr. Robin Salesse at the University of Montpellier, France for collecting the experimental data that is used to validate the approach presented in this paper. This work is supported by National Natural Science Foundation of China under Grant 61873129 . Alexei Yu. Uteshev was supported by the RFBR, Russia according to the Project No. 17-29-04288. Publisher Copyright: © 2018 Copyright: Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2018/11
Y1 - 2018/11
N2 - In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.
AB - In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.
KW - Control architecture
KW - PD control
KW - Motor signature
KW - Mirror game
KW - Virtual player
KW - Control architecture
KW - Mirror game
KW - Motor signature
KW - PD control
KW - Virtual player
KW - SYNCHRONIZATION
KW - MOVEMENTS
KW - ROBOT
KW - VIRTUAL PLAYER
KW - SOCIAL-INTERACTION
KW - MODEL
KW - PARADIGM
UR - http://www.scopus.com/inward/record.url?scp=85052211969&partnerID=8YFLogxK
U2 - 10.1016/j.conengprac.2018.08.012
DO - 10.1016/j.conengprac.2018.08.012
M3 - Article
AN - SCOPUS:85052211969
VL - 80
SP - 36
EP - 48
JO - Control Engineering Practice
JF - Control Engineering Practice
SN - 0967-0661
ER -
ID: 32250068