Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
Accelerating real-time ship motion simulations using general purpose GPU computations. / Petriakov, Ivan; Gankevich, Ivan; Korkhov, Vladimir; Degtyarev, Alexander.
Selected Papers of the 8th International Conference ""Distributed Computing and Grid-Technologies in Science and Education"", GRID 2018. 2018. стр. 410-414 (CEUR Workshop Proceedings; Том 2267).Результаты исследований: Публикации в книгах, отчётах, сборниках, трудах конференций › статья в сборнике материалов конференции › научная › Рецензирование
}
TY - GEN
T1 - Accelerating real-time ship motion simulations using general purpose GPU computations
AU - Petriakov, Ivan
AU - Gankevich, Ivan
AU - Korkhov, Vladimir
AU - Degtyarev, Alexander
N1 - Funding Information: The research was carried out within framework of grant of Saint Petersburg State University no. 26520170. Publisher Copyright: © 2018 Ivan Petriakov, Ivan Gankevich, Vladimir Korkhov, Degtyarev Alexander. Copyright: Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2018
Y1 - 2018
N2 - Software suites for ship simulations are typically used for statistical studies of ship dynamics, but also as a simulator for training ship crew in dangerous situations. One problem that arises during training is speeding-up a part of the session which does not involve actions from the crew. The aim of the study reported here is to accelerate solution of ship motion equations using general purpose computations on GPU. These equations describe dynamics of ship manoeuvring in wavy sea surface, and are central to the simulator programme. The equations are solved numerically via Runge-Kutta-Fehlberg method. Due to high number of floating point operations, computation on GPU achieves considerable speed-up over CPU. High performance solution allows to shorten training sessions and make them more efficient, but also beneficial for statistical studies as it reduces simulation time.
AB - Software suites for ship simulations are typically used for statistical studies of ship dynamics, but also as a simulator for training ship crew in dangerous situations. One problem that arises during training is speeding-up a part of the session which does not involve actions from the crew. The aim of the study reported here is to accelerate solution of ship motion equations using general purpose computations on GPU. These equations describe dynamics of ship manoeuvring in wavy sea surface, and are central to the simulator programme. The equations are solved numerically via Runge-Kutta-Fehlberg method. Due to high number of floating point operations, computation on GPU achieves considerable speed-up over CPU. High performance solution allows to shorten training sessions and make them more efficient, but also beneficial for statistical studies as it reduces simulation time.
KW - GPGPU
KW - Maritime simulator
KW - Ocean waves
KW - OpenCL
KW - Ship Dynamics
KW - Virtual testbed
UR - http://www.scopus.com/inward/record.url?scp=85060111588&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85060111588
T3 - CEUR Workshop Proceedings
SP - 410
EP - 414
BT - Selected Papers of the 8th International Conference ""Distributed Computing and Grid-Technologies in Science and Education"", GRID 2018
T2 - 8th International Conference "Distributed Computing and Grid-Technologies in Science and Education", GRID 2018
Y2 - 10 September 2018 through 14 September 2018
ER -
ID: 36504092