Research output: Contribution to conference › Paper › peer-review
Trajectories of adaptation to virtual reality learning. / Благов, Евгений Юрьевич; Ятлук, Лидия; Виницкий, Дмитрий; Горюшко, Сергей; Лукашкин, Сергей Игоревич; Трибунская, Евгения Олеговна.
2024. Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, Nevada, United States.Research output: Contribution to conference › Paper › peer-review
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TY - CONF
T1 - Trajectories of adaptation to virtual reality learning
AU - Благов, Евгений Юрьевич
AU - Ятлук, Лидия
AU - Виницкий, Дмитрий
AU - Горюшко, Сергей
AU - Лукашкин, Сергей Игоревич
AU - Трибунская, Евгения Олеговна
PY - 2024/1/6
Y1 - 2024/1/6
N2 - Adaptation to VR is actively studied in the context of cybersickness or technology diffusion models, but rarely investigated as an individual process. In this study, we analyze how the gradual adoption of technology occurs and what adaptation trajectories can be identified. For the study, 102 participants, including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specific adaptation for communication training, and no adaptation. Using semi-structured interviews, we explored participants' experiences after their first adaptation encounter and after the primary training session. Through rigorous analysis, we traced the evolution of emotions, descriptions of technological competence, and the meaning attributed to the VR encounter. The study illuminated five distinct adaptation trajectories: shock therapy, excitement and rationalization, excitement and doubt, observation and immersion, and weak adaptation. In addition, we examined three cases in which adaptation failed to manifest. Based on our findings, we offer valuable recommendations regarding the optimal format of pre-Adaptation strategies for VR users.
AB - Adaptation to VR is actively studied in the context of cybersickness or technology diffusion models, but rarely investigated as an individual process. In this study, we analyze how the gradual adoption of technology occurs and what adaptation trajectories can be identified. For the study, 102 participants, including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specific adaptation for communication training, and no adaptation. Using semi-structured interviews, we explored participants' experiences after their first adaptation encounter and after the primary training session. Through rigorous analysis, we traced the evolution of emotions, descriptions of technological competence, and the meaning attributed to the VR encounter. The study illuminated five distinct adaptation trajectories: shock therapy, excitement and rationalization, excitement and doubt, observation and immersion, and weak adaptation. In addition, we examined three cases in which adaptation failed to manifest. Based on our findings, we offer valuable recommendations regarding the optimal format of pre-Adaptation strategies for VR users.
KW - VR adaptation
KW - soft skills
KW - training
KW - virtual reality
KW - workforce development
UR - https://www.mendeley.com/catalogue/78f0d661-8451-3a55-8462-78ebc8997b49/
U2 - 10.1109/icce59016.2024.10444398
DO - 10.1109/icce59016.2024.10444398
M3 - Paper
Y2 - 5 January 2024 through 8 January 2024
ER -
ID: 117707400