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Trajectories of adaptation to virtual reality learning. / Благов, Евгений Юрьевич; Ятлук, Лидия; Виницкий, Дмитрий; Горюшко, Сергей; Лукашкин, Сергей Игоревич; Трибунская, Евгения Олеговна.

2024. Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, Nevada, United States.

Research output: Contribution to conferencePaperpeer-review

Harvard

Благов, ЕЮ, Ятлук, Л, Виницкий, Д, Горюшко, С, Лукашкин, СИ & Трибунская, ЕО 2024, 'Trajectories of adaptation to virtual reality learning', Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, United States, 5/01/24 - 8/01/24. https://doi.org/10.1109/icce59016.2024.10444398

APA

Благов, Е. Ю., Ятлук, Л., Виницкий, Д., Горюшко, С., Лукашкин, С. И., & Трибунская, Е. О. (2024). Trajectories of adaptation to virtual reality learning. Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, Nevada, United States. https://doi.org/10.1109/icce59016.2024.10444398

Vancouver

Благов ЕЮ, Ятлук Л, Виницкий Д, Горюшко С, Лукашкин СИ, Трибунская ЕО. Trajectories of adaptation to virtual reality learning. 2024. Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, Nevada, United States. https://doi.org/10.1109/icce59016.2024.10444398

Author

Благов, Евгений Юрьевич ; Ятлук, Лидия ; Виницкий, Дмитрий ; Горюшко, Сергей ; Лукашкин, Сергей Игоревич ; Трибунская, Евгения Олеговна. / Trajectories of adaptation to virtual reality learning. Paper presented at 2024 IEEE International Conference on Consumer Electronics (ICCE), Лас-Вегас, Nevada, United States.6 p.

BibTeX

@conference{4ca623a2dcb24b65b414c7b90b390d54,
title = "Trajectories of adaptation to virtual reality learning",
abstract = "Adaptation to VR is actively studied in the context of cybersickness or technology diffusion models, but rarely investigated as an individual process. In this study, we analyze how the gradual adoption of technology occurs and what adaptation trajectories can be identified. For the study, 102 participants, including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specific adaptation for communication training, and no adaptation. Using semi-structured interviews, we explored participants' experiences after their first adaptation encounter and after the primary training session. Through rigorous analysis, we traced the evolution of emotions, descriptions of technological competence, and the meaning attributed to the VR encounter. The study illuminated five distinct adaptation trajectories: shock therapy, excitement and rationalization, excitement and doubt, observation and immersion, and weak adaptation. In addition, we examined three cases in which adaptation failed to manifest. Based on our findings, we offer valuable recommendations regarding the optimal format of pre-Adaptation strategies for VR users.",
keywords = "VR adaptation, soft skills, training, virtual reality, workforce development",
author = "Благов, {Евгений Юрьевич} and Лидия Ятлук and Дмитрий Виницкий and Сергей Горюшко and Лукашкин, {Сергей Игоревич} and Трибунская, {Евгения Олеговна}",
year = "2024",
month = jan,
day = "6",
doi = "10.1109/icce59016.2024.10444398",
language = "English",
note = "null ; Conference date: 05-01-2024 Through 08-01-2024",

}

RIS

TY - CONF

T1 - Trajectories of adaptation to virtual reality learning

AU - Благов, Евгений Юрьевич

AU - Ятлук, Лидия

AU - Виницкий, Дмитрий

AU - Горюшко, Сергей

AU - Лукашкин, Сергей Игоревич

AU - Трибунская, Евгения Олеговна

PY - 2024/1/6

Y1 - 2024/1/6

N2 - Adaptation to VR is actively studied in the context of cybersickness or technology diffusion models, but rarely investigated as an individual process. In this study, we analyze how the gradual adoption of technology occurs and what adaptation trajectories can be identified. For the study, 102 participants, including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specific adaptation for communication training, and no adaptation. Using semi-structured interviews, we explored participants' experiences after their first adaptation encounter and after the primary training session. Through rigorous analysis, we traced the evolution of emotions, descriptions of technological competence, and the meaning attributed to the VR encounter. The study illuminated five distinct adaptation trajectories: shock therapy, excitement and rationalization, excitement and doubt, observation and immersion, and weak adaptation. In addition, we examined three cases in which adaptation failed to manifest. Based on our findings, we offer valuable recommendations regarding the optimal format of pre-Adaptation strategies for VR users.

AB - Adaptation to VR is actively studied in the context of cybersickness or technology diffusion models, but rarely investigated as an individual process. In this study, we analyze how the gradual adoption of technology occurs and what adaptation trajectories can be identified. For the study, 102 participants, including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specific adaptation for communication training, and no adaptation. Using semi-structured interviews, we explored participants' experiences after their first adaptation encounter and after the primary training session. Through rigorous analysis, we traced the evolution of emotions, descriptions of technological competence, and the meaning attributed to the VR encounter. The study illuminated five distinct adaptation trajectories: shock therapy, excitement and rationalization, excitement and doubt, observation and immersion, and weak adaptation. In addition, we examined three cases in which adaptation failed to manifest. Based on our findings, we offer valuable recommendations regarding the optimal format of pre-Adaptation strategies for VR users.

KW - VR adaptation

KW - soft skills

KW - training

KW - virtual reality

KW - workforce development

UR - https://www.mendeley.com/catalogue/78f0d661-8451-3a55-8462-78ebc8997b49/

U2 - 10.1109/icce59016.2024.10444398

DO - 10.1109/icce59016.2024.10444398

M3 - Paper

Y2 - 5 January 2024 through 8 January 2024

ER -

ID: 117707400