This paper considers an application of Dynamic Game Theory with the goal of increasing the performance of a Mobile Ad Hoc Network in relation to increasing packet delivery ratio and reducing end-to-end delay by the strategic placement of drones. A multi-stage sequential game of two players, each with one drone is played out in a scenario depicted by a hexagonal graph, obstacles such as forests are also included. The algorithm for the game has been implemented in JavaScript and the results show that the best strategic locations of the placement of the drones can be established during the sequential moves of the players. Results also show that the Nash Equilibrium is achieved during play.

Original languageEnglish
Title of host publication2017 XXVI INTERNATIONAL CONFERENCE ON INFORMATION, COMMUNICATION AND AUTOMATION TECHNOLOGIES (ICAT)
PublisherIEEE Canada
Number of pages6
ISBN (Electronic)978-153863337-3
DOIs
StatePublished - 2017
EventXXVI International Conference on Information, Communication and Automation Technologies (ICAT) - sarajevo
Duration: 26 Oct 201728 Oct 2017

Conference

ConferenceXXVI International Conference on Information, Communication and Automation Technologies (ICAT)
Citysarajevo
Period26/10/1728/10/17

    Research areas

  • MANET, Game Theory, Nash Equilibria, Drone

ID: 33263463