Research output: Contribution to journal › Article › peer-review
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of computer games. Split into two dimensions: in having a playable character and an ability to make moral choices, young adults show numerous significant differences in levels of computer-game addiction, personality traits, self-regulation, and moralities. People preferring-existing-of-playable-character-or-characters-games appear to be more introverted, having problems with self-regulation, and having weaker moral foundations while being more open to new experiences. Preferring-to-have-moral-choices and haven't-decided-on-moral-choices show the same observation with the addition of less agreeableness and exception of moral foundations. Moreover, haven't-decided-on-moral-choices appear to be more greed-avoiding than preferring-not-to-have-moral-choices.
Translated title of the contribution | Взаимосвязи предпочтений компьютерных игр с личностными чертами, моральными основаниями и саморегуляцией в период ранней взрослости |
---|---|
Original language | English |
Pages (from-to) | 25-29 |
Number of pages | 5 |
Journal | Annual Review of CyberTherapy and Telemedicine |
Volume | 20 |
State | Published - 1 Jun 2022 |
Event | 25th Annual International CyberPsychology, CyberTherapy & Social Networking Conference - Онлайн-формат (Online Event), Милан, Italy Duration: 13 Sep 2021 → 15 Sep 2021 https://www.interactivemediainstitute.com/cypsy25/ |
ID: 101320048