With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of computer games. Split into two dimensions: in having a playable character and an ability to make moral choices, young adults show numerous significant differences in levels of computer-game addiction, personality traits, self-regulation, and moralities. People preferring-existing-of-playable-character-or-characters-games appear to be more introverted, having problems with self-regulation, and having weaker moral foundations while being more open to new experiences. Preferring-to-have-moral-choices and haven't-decided-on-moral-choices show the same observation with the addition of less agreeableness and exception of moral foundations. Moreover, haven't-decided-on-moral-choices appear to be more greed-avoiding than preferring-not-to-have-moral-choices.

Translated title of the contributionВзаимосвязи предпочтений компьютерных игр с личностными чертами, моральными основаниями и саморегуляцией в период ранней взрослости
Original languageEnglish
Pages (from-to)25-29
Number of pages5
JournalAnnual Review of CyberTherapy and Telemedicine
Volume20
StatePublished - 1 Jun 2022
Event25th Annual International CyberPsychology, CyberTherapy & Social Networking Conference - Онлайн-формат (Online Event), Милан, Italy
Duration: 13 Sep 202115 Sep 2021
https://www.interactivemediainstitute.com/cypsy25/

    Research areas

  • Computer Games, Early Adulthood, Moral Foundations, Personality Traits

    Scopus subject areas

  • Computer Science (miscellaneous)
  • Neuroscience (miscellaneous)
  • Rehabilitation
  • Psychology (miscellaneous)

ID: 101320048