Research output: Contribution to journal › Article › peer-review
The average tree value for hypergraph games. / Kang, Liying; Khmelnitskaya, Anna; Shan, Erfang; Talman, Dolf; Zhang, Guang.
In: Mathematical Methods of Operations Research, Vol. 94, No. 3, 12.2021, p. 437-460.Research output: Contribution to journal › Article › peer-review
}
TY - JOUR
T1 - The average tree value for hypergraph games
AU - Kang, Liying
AU - Khmelnitskaya, Anna
AU - Shan, Erfang
AU - Talman, Dolf
AU - Zhang, Guang
N1 - Publisher Copyright: © 2021, The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature.
PY - 2021/12
Y1 - 2021/12
N2 - We consider transferable utility cooperative games (TU games) with limited cooperation introduced by a hypergraph communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions, the hyperlinks of the hypergraph, for which it is assumed that only coalitions that are hyperlinks or connected unions of hyperlinks are able to cooperate and realize their worth. We introduce the average tree value for hypergraph games, which assigns to each player the average of the player’s marginal contributions with respect to a particular collection of rooted spanning trees of the hypergraph, and study its properties. We show that the average tree value is stable on the subclass of superadditive cycle-free hypergraph games. We also provide axiomatizations of the average tree value on the subclasses of cycle-free hypergraph games, hypertree games, and cycle hypergraph games.
AB - We consider transferable utility cooperative games (TU games) with limited cooperation introduced by a hypergraph communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions, the hyperlinks of the hypergraph, for which it is assumed that only coalitions that are hyperlinks or connected unions of hyperlinks are able to cooperate and realize their worth. We introduce the average tree value for hypergraph games, which assigns to each player the average of the player’s marginal contributions with respect to a particular collection of rooted spanning trees of the hypergraph, and study its properties. We show that the average tree value is stable on the subclass of superadditive cycle-free hypergraph games. We also provide axiomatizations of the average tree value on the subclasses of cycle-free hypergraph games, hypertree games, and cycle hypergraph games.
KW - Average tree value
KW - Component fairness
KW - Hypergraph communication structure
KW - TU game
UR - http://www.scopus.com/inward/record.url?scp=85120381106&partnerID=8YFLogxK
U2 - 10.1007/s00186-021-00762-w
DO - 10.1007/s00186-021-00762-w
M3 - Article
VL - 94
SP - 437
EP - 460
JO - Mathematical Methods of Operations Research
JF - Mathematical Methods of Operations Research
SN - 1432-2994
IS - 3
ER -
ID: 52851171