Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Teambrainer : Network-based collaborative mobile system. / Balyan, Serob; Abrahamyan, Suren; Korkhov, Vladimir; Ter-Minasyan, Harutyun; Waizenauer, Alfred.
2016 International Conference on High Performance Computing and Simulation, HPCS 2016. ed. / Vesna Zeljkovic; Waleed W. Smari. Institute of Electrical and Electronics Engineers Inc., 2016. p. 1009-1012 7568447 (2016 International Conference on High Performance Computing and Simulation, HPCS 2016).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
}
TY - GEN
T1 - Teambrainer
T2 - 14th International Conference on High Performance Computing and Simulation, HPCS 2016
AU - Balyan, Serob
AU - Abrahamyan, Suren
AU - Korkhov, Vladimir
AU - Ter-Minasyan, Harutyun
AU - Waizenauer, Alfred
N1 - Publisher Copyright: © 2016 IEEE. Copyright: Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2016/9/13
Y1 - 2016/9/13
N2 - Users of e-collaboration systems are often enforced to have special hardware and/or software to support communication, data processing and storage. Obtaining such infrastructures will make them face financial efforts, but sometimes, depending on many factors, costly solutions could be not acceptable. On the other hand, use of mobile systems in working process and trends like Bring Your Own Device (BYOD) give people more flexible ways to interact with each other. In this paper we describe an innovative system for real-time interaction based on regular mobile devices, which is designated to improve usage of current e-collaboration solutions and enhance mobility. The main importance and advantage of mobile-based implementation with ad-hoc wireless networks is hardware-attachment elimination, user's flexibility and inexpensiveness of system. Proposed system works without being connected to the internet, a cloud service, a server or even a WiFi router. The core of the system is a low latency mobile server which handles all requests and performs necessary computing fast. This ensures a high degree of usability, mobility, reliability and safety.
AB - Users of e-collaboration systems are often enforced to have special hardware and/or software to support communication, data processing and storage. Obtaining such infrastructures will make them face financial efforts, but sometimes, depending on many factors, costly solutions could be not acceptable. On the other hand, use of mobile systems in working process and trends like Bring Your Own Device (BYOD) give people more flexible ways to interact with each other. In this paper we describe an innovative system for real-time interaction based on regular mobile devices, which is designated to improve usage of current e-collaboration solutions and enhance mobility. The main importance and advantage of mobile-based implementation with ad-hoc wireless networks is hardware-attachment elimination, user's flexibility and inexpensiveness of system. Proposed system works without being connected to the internet, a cloud service, a server or even a WiFi router. The core of the system is a low latency mobile server which handles all requests and performs necessary computing fast. This ensures a high degree of usability, mobility, reliability and safety.
KW - distributed collaboration
KW - mobile infrastructures
KW - mobile networks
UR - http://www.scopus.com/inward/record.url?scp=84991579866&partnerID=8YFLogxK
U2 - 10.1109/HPCSim.2016.7568447
DO - 10.1109/HPCSim.2016.7568447
M3 - Conference contribution
T3 - 2016 International Conference on High Performance Computing and Simulation, HPCS 2016
SP - 1009
EP - 1012
BT - 2016 International Conference on High Performance Computing and Simulation, HPCS 2016
A2 - Zeljkovic, Vesna
A2 - Smari, Waleed W.
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 18 July 2016 through 22 July 2016
ER -
ID: 74854737