Desktop Grids utilize computational resources of desktop computers in their idle time. The BOINC middleware for organizing Desktop Grids has an architecture developed to unite a large number of computing nodes. However, a large flow of server requests may limit the Desktop Grid performance. In the paper we present a game-theoretical model of task scheduling in a Desktop Grid. The model allows to consider the trade-off between the server load and the total time of computations. The solution is illustrated on examples.
Original languageRussian
Pages273-278
Number of pages6
DOIs
StatePublished - 2015
Externally publishedYes
EventParallel Computing Technologies - Petrozavodsk, Russian Federation
Duration: 31 Aug 20154 Sep 2015
https://link.springer.com/book/10.1007/978-3-319-21909-7

Conference

ConferenceParallel Computing Technologies
Abbreviated titlePaCT 2015
Country/TerritoryRussian Federation
CityPetrozavodsk
Period31/08/154/09/15
Internet address

ID: 135274076