Game-theoretic models for two classes of players are considered in this paper. The first class will consist of mobile operators, who, based on information about competitors' actions, will plan changes in prices for services. The second class will consist of dedicated user cohorts who, depending on the current situation, will plan their actions, namely, change or not change the operator. The presented models solve the problem of maximizing the income of mobile operators and minimizing the cost of communication by users. A turn-based game is considered where a possible strategy for a first-class player will be considered a non-zero price vector for the provided communication services. A possible strategy for a second-class player will be considered the sequence of choosing a mobile operator for each of the services. The payoff function of both classes players will be built at each stage. According to the winnings, there is a compromise solution for different classes of players.

Original languageEnglish
Article number012038
JournalIOP Conference Series: Materials Science and Engineering
Volume873
Issue number1
DOIs
StatePublished - 7 Jul 2020
Event1st International Conference on Innovative Informational and Engineering Technologies, IIET 2020 - Stavropol, Russian Federation
Duration: 28 May 202029 May 2020

    Scopus subject areas

  • Materials Science(all)
  • Engineering(all)

    Research areas

  • game tree, Game-theoretic model, mobile communication, multi-agent interaction, operator, user

ID: 69962503