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Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories. / Pozdnyakov, S. N.; Posov, I. A. Puhkov A. V.; Tsvetkova, I.V.

In: International Journal of Digital Literacy and Digital Competence (IJDLDC), Vol. 3, No. 1, 2012, p. 17-31.

Research output: Contribution to journalArticle

Harvard

Pozdnyakov, SN, Posov, IAPAV & Tsvetkova, IV 2012, 'Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories', International Journal of Digital Literacy and Digital Competence (IJDLDC), vol. 3, no. 1, pp. 17-31. https://doi.org/10.4018/jdldc.2012010102

APA

Pozdnyakov, S. N., Posov, I. A. P. A. V., & Tsvetkova, I. V. (2012). Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories. International Journal of Digital Literacy and Digital Competence (IJDLDC), 3(1), 17-31. https://doi.org/10.4018/jdldc.2012010102

Vancouver

Pozdnyakov SN, Posov IAPAV, Tsvetkova IV. Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories. International Journal of Digital Literacy and Digital Competence (IJDLDC). 2012;3(1):17-31. https://doi.org/10.4018/jdldc.2012010102

Author

Pozdnyakov, S. N. ; Posov, I. A. Puhkov A. V. ; Tsvetkova, I.V. / Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories. In: International Journal of Digital Literacy and Digital Competence (IJDLDC). 2012 ; Vol. 3, No. 1. pp. 17-31.

BibTeX

@article{ea9960d10c364e6abc19e4ce9de07fd3,
title = "Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories",
abstract = "The article describes the history of the knowledge popularization in Russia and the current situation in this domainwiththe impactofrapidlydevelopingcomputertechnologies.ThearticlealsointroducestheConstruct, Test,Explore (CTE) contest aimed to take studentsinto the scientific phenomena through the game laboratories illustrating the unsolved and difficult problems of mathematics, informatics, and physics. The CTE School project based on the contest ideas is devoted to learning basic algorithms from the theory of information or discrete mathematics through training experiments",
keywords = "Computers in Education, Discrete Mathematics and Informatics, Game Laboratories, Knowledge Visualization, Science Popularization",
author = "Pozdnyakov, {S. N.} and Posov, {I. A. Puhkov A. V.} and I.V. Tsvetkova",
year = "2012",
doi = "10.4018/jdldc.2012010102",
language = "не определен",
volume = "3",
pages = "17--31",
journal = "International Journal of Digital Literacy and Digital Competence (IJDLDC)",
issn = "1947-3494",
publisher = "IGI Global",
number = "1",

}

RIS

TY - JOUR

T1 - Science Popularization by Organizing Training Activities Within the Electronic Game Laboratories

AU - Pozdnyakov, S. N.

AU - Posov, I. A. Puhkov A. V.

AU - Tsvetkova, I.V.

PY - 2012

Y1 - 2012

N2 - The article describes the history of the knowledge popularization in Russia and the current situation in this domainwiththe impactofrapidlydevelopingcomputertechnologies.ThearticlealsointroducestheConstruct, Test,Explore (CTE) contest aimed to take studentsinto the scientific phenomena through the game laboratories illustrating the unsolved and difficult problems of mathematics, informatics, and physics. The CTE School project based on the contest ideas is devoted to learning basic algorithms from the theory of information or discrete mathematics through training experiments

AB - The article describes the history of the knowledge popularization in Russia and the current situation in this domainwiththe impactofrapidlydevelopingcomputertechnologies.ThearticlealsointroducestheConstruct, Test,Explore (CTE) contest aimed to take studentsinto the scientific phenomena through the game laboratories illustrating the unsolved and difficult problems of mathematics, informatics, and physics. The CTE School project based on the contest ideas is devoted to learning basic algorithms from the theory of information or discrete mathematics through training experiments

KW - Computers in Education

KW - Discrete Mathematics and Informatics

KW - Game Laboratories

KW - Knowledge Visualization

KW - Science Popularization

U2 - 10.4018/jdldc.2012010102

DO - 10.4018/jdldc.2012010102

M3 - статья

VL - 3

SP - 17

EP - 31

JO - International Journal of Digital Literacy and Digital Competence (IJDLDC)

JF - International Journal of Digital Literacy and Digital Competence (IJDLDC)

SN - 1947-3494

IS - 1

ER -

ID: 5503138