Research output: Contribution to journal › Article › peer-review
Research on Puppet Animation Controlled by Electromyography (EMG) in Virtual Reality Environment. / Tan, Yu Tong; Zhou, Xu Feng; Kong, Ling Zhi; Wang, Xing Ce; Wu, Zhong Ke; Shui, Wu Yang; Fu, Yan; Zhou, Ming Quan; Korkhov, Vladimir; Gaspary, Luciano Paschoal.
In: Ruan Jian Xue Bao/Journal of Software, Vol. 30, No. 10, 01.10.2019, p. 2964-2985.Research output: Contribution to journal › Article › peer-review
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TY - JOUR
T1 - Research on Puppet Animation Controlled by Electromyography (EMG) in Virtual Reality Environment
AU - Tan, Yu Tong
AU - Zhou, Xu Feng
AU - Kong, Ling Zhi
AU - Wang, Xing Ce
AU - Wu, Zhong Ke
AU - Shui, Wu Yang
AU - Fu, Yan
AU - Zhou, Ming Quan
AU - Korkhov, Vladimir
AU - Gaspary, Luciano Paschoal
PY - 2019/10/1
Y1 - 2019/10/1
N2 - Quanzhou puppet is one of the intangible cultural heritages of China. It is the physical embodiment of traditional Chinese culture. However, the large size of the puppet and inconvenience to carry and manipulate directly makes it hard to reach a wider audience. In order to realize the effective inheritance and protection of Quanzhou puppet, this study designs a virtual real-line puppet animation scheme based on gesture recognition, builds a prototype system which uses MYO Armband EMG signal to control the generation of animation, and applies it in user experiment to verify the high accuracy and easy manipulation of the algorithm. Firstly, low-pass filtering and smoothing is used to process the original multi-channel EMG data. Secondly, after eight-channel EMG signal time-domain feature and time-frequency-domain feature extraction, the dimension of the feature vector is reduced to six by linear discriminator to eliminate the correlation between features and enhance the robustness of the algorithm. Thirdly, a multi-class support vector machine is constructed which uses feature vector to determine the result of gesture recognition. Experiments show that the average recognition accuracy of offline action is 95.59%, the average recognition accuracy of real-time action is 90.75%, and the gesture recognition is completed within 1.1 s. For the puppet task, two users task is designed: the common users and the expert users. In the common user study, the gestures recognition accuracy is high. In the aspects of user's willingness to use and easiness to learn, the performance of this system is significantly higher than real puppets manipulation. In the expert user study, user's acceptance and usability of the system are also highly evaluated. These two user tasks indicate the system meets the requirements of real-time and accuracy, and has good interactivity and interesting. Relevant research can be widely applied to similar systems, such as computer animation. It has practical significance for experiencing and protecting the puppet.
AB - Quanzhou puppet is one of the intangible cultural heritages of China. It is the physical embodiment of traditional Chinese culture. However, the large size of the puppet and inconvenience to carry and manipulate directly makes it hard to reach a wider audience. In order to realize the effective inheritance and protection of Quanzhou puppet, this study designs a virtual real-line puppet animation scheme based on gesture recognition, builds a prototype system which uses MYO Armband EMG signal to control the generation of animation, and applies it in user experiment to verify the high accuracy and easy manipulation of the algorithm. Firstly, low-pass filtering and smoothing is used to process the original multi-channel EMG data. Secondly, after eight-channel EMG signal time-domain feature and time-frequency-domain feature extraction, the dimension of the feature vector is reduced to six by linear discriminator to eliminate the correlation between features and enhance the robustness of the algorithm. Thirdly, a multi-class support vector machine is constructed which uses feature vector to determine the result of gesture recognition. Experiments show that the average recognition accuracy of offline action is 95.59%, the average recognition accuracy of real-time action is 90.75%, and the gesture recognition is completed within 1.1 s. For the puppet task, two users task is designed: the common users and the expert users. In the common user study, the gestures recognition accuracy is high. In the aspects of user's willingness to use and easiness to learn, the performance of this system is significantly higher than real puppets manipulation. In the expert user study, user's acceptance and usability of the system are also highly evaluated. These two user tasks indicate the system meets the requirements of real-time and accuracy, and has good interactivity and interesting. Relevant research can be widely applied to similar systems, such as computer animation. It has practical significance for experiencing and protecting the puppet.
KW - EMG signal processing
KW - Gesture recognition
KW - LDA (linear discriminant analysis)
KW - MYO armband
KW - SVM (support vector machine)
UR - http://www.scopus.com/inward/record.url?scp=85075570206&partnerID=8YFLogxK
U2 - 10.13328/j.cnki.jos.005786
DO - 10.13328/j.cnki.jos.005786
M3 - Article
AN - SCOPUS:85075570206
VL - 30
SP - 2964
EP - 2985
JO - Ruan Jian Xue Bao/Journal of Software
JF - Ruan Jian Xue Bao/Journal of Software
SN - 1000-9825
IS - 10
ER -
ID: 51558863